Css Consolen Befehle

Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

  • Css Consolen Befehle

    Hi ich suche für CSS Consolen Befehle wenn mir jemand mal ne seite oda eine Datei ( Text )
    mit vielen Befehlen geben kann immer her damit.
    Ich hoffe ihr könnt mir helfen..

    MfgLoxlay
    Friends:
    MrJonnyJonnie
    [Hier kann dein Name stehen für nur 5€ pro Monat*]
  • Moin,

    kannste das vielleicht hier posten also so igrendwie : ***.Url.net oder so, das es alle sehen können? Hätte nämlich auch interesse daran.
    >>>-- Der Unterschied zwischen Theorie und Praxis ist in der Praxis größer als in der Theorie -- <<<
  • Ok dann poste ich die Befehle mal "öffentlich" :P

    Quellcode

    1. 1 _fov 0 Automates fov command to server.
    2. 2 _restart cmd Shutdown and restart the engine.
    3. 3 addip cmd Add an IP address to the ban list.
    4. 4 adsp_alley_min 122
    5. 5 adsp_courtyard_min 126
    6. 6 adsp_debug 0
    7. 7 adsp_door_height 112
    8. 8 adsp_duct_min 106
    9. 9 adsp_hall_min 110
    10. 10 adsp_low_ceiling 108
    11. 11 adsp_opencourtyard_min 126
    12. 12 adsp_openspace_min 130
    13. 13 adsp_openstreet_min 118
    14. 14 adsp_openwall_min 130
    15. 15 adsp_room_min 102
    16. 16 adsp_street_min 118
    17. 17 adsp_tunnel_min 114
    18. 18 adsp_wall_height 128
    19. 19 ai_auto_contact_solver 1
    20. 20 ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
    21. 21 ai_debug_assault 0
    22. 22 ai_debug_directnavprobe 0
    23. 23 ai_debug_doors 0
    24. 24 ai_debug_efficiency 0
    25. 25 ai_debug_enemies 0
    26. 26 ai_debug_expressions 0 Show random expression decisions for NPCs.
    27. 27 ai_d! ebug_follow 0
    28. 28 ai_debug_loners 0
    29. 29 ai_debug_looktargets 0
    30. 30 ai_debug_los 0 NPC Line-Of-Sight debug mode. If 1
    31. 31 ai_debug_nav 0
    32. 32 ai_debug_node_connect cmd Debug the attempted connection between two nodes
    33. 33 ai_debug_ragdoll_magnets 0
    34. 34 ai_debug_shoot_positions 0
    35. 35 ai_debug_speech 0
    36. 36 ai_debug_squads 0
    37. 37 ai_debug_think_ticks 0
    38. 38 ai_debugscriptconditions 0
    39. 39 ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
    40. 40 ai_drawbattlelines 0
    41. 41 ai_dump_hints cmd
    42. 42 ai_efficiency_override 0
    43. 43 ai_follow_use_points 1
    44. 44 ai_follow_use_points_when _moving 1
    45. 45 ai_lead_time 0
    46. 46 ai_LOS_mode 0
    47. 47 ai_moveprobe_debug 0
    48. 48 ai_moveprobe_jump_debug 0
    49. 49 ai_moveprobe_usetracelist 0
    50. 50 ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull! size is written to the screen. Controls which connections are shown w hen ai_show_hull or ai_show_connect commands are used
    51. 51 Arguments: -none-
    52. 52 ai_no_local_paths 0
    53. 53 ai_no_node_cache 0
    54. 54 ai_no_steer 0
    55. 55 ai_no_talk_delay 0
    56. 56 ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
    57. 57 Green - ground node
    58. 58 Cyan - air node
    59. 59 Magenta - climb node
    60. 60 Grey - node not available for selected hull size
    61. 61 Orange - node currently locked
    62. 62 ai_norebuildgraph 0
    63. 63 ai_path_adjust_speed_on_i mmediate_turns 1
    64. 64 ai_path_insert_pause_at_e st_end 1
    65. 65 ai_path_insert_pause_at_o bstruction 1
    66. 66 ai_reaction_delay_alert 0
    67. 67 ai_reaction_delay_idle 0
    68. 68 ai_rebalance_thinks 1
    69. 69 ai_reloadresponsesystems cmd Reload all response system scripts.
    70. 70 ai_report_task_timings_on _limit 0
    71. 71 ai_resume cmd If NPC is stepping through tasks (see ai_step ) will! resume normal processing.
    72. 72 ai_sequence_debug 0
    73. 73 ai_set_move_height_epsilo n cmd Set how high AI bumps up ground walkers when checking steps
    74. 74 ai_shot_bias 1
    75. 75 ai_shot_bias_max 1
    76. 76 ai_shot_bias_min -1
    77. 77 ai_shot_stats 0
    78. 78 ai_shot_stats_term 1000
    79. 79 ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
    80. 80 Green - ground movement
    81. 81 Blue - jumping movement
    82. 82 Cyan - flying movement
    83. 83 Magenta - climbing movement
    84. 84 Red - connection disabled
    85. 85 ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
    86. 86 Green - ground movement
    87. 87 Blue - jumping movement
    88. 88 Cyan - flying movement
    89. 89 Magenta - climbing movement
    90. 90 Red - connection disabled
    91. 91 ai_show_connect_jump cmd Displays the allowed connections between each node f! or the currently selected hull type. Hulls are color code as follows:
    92. 92 Green - ground movement
    93. 93 Blue - jumping movement
    94. 94 Cyan - flying movement
    95. 95 Magenta - climbing movement
    96. 96 Red - connection disabled
    97. 97 ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
    98. 98 ai_show_grid cmd Draw a grid on the floor where looking.
    99. 99 ai_show_hints cmd Displays all hints as small boxes
    100. 100 Blue - hint is available for use
    101. 101 Red - hint is currently being used by an NPC
    102. 102 Orange - hint not being used by timed out
    103. 103 Grey - hint has been disabled
    104. 104 ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
    105. 105 Green - ground movement
    106. 106 Blue! - jumping movement
    107. 107 Cyan - flying movement
    108. 108 Magenta - climbing movement
    109. 109 Arguments: -none-
    110. 110 ai_show_hull_attacks 0
    111. 111 ai_show_node cmd Highlight the specified node
    112. 112 ai_show_think_tolerance 0
    113. 113 ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
    114. 114 ai_simulate_task_overtime 0
    115. 115 ai_spread_cone_focus_time 0
    116. 116 ai_spread_defocused_cone_ multiplier 3
    117. 117 ai_spread_pattern_focus_t ime 0
    118. 118 ai_step cmd NPCs will freeze after completing their current task. To complete the next task
    119. 119 ai_think_limit_label 0
    120. 120 ai_use_clipped_paths 1
    121. 121 ai_use_efficiency 1
    122. 122 ai_use_frame_think_limits 1
    123. 123 ai_use_think_optimization s 1
    124. 124 ainet_generate_report cmd Generat! e a report to the console.
    125. 125 ainet_generate_report_onl y cmd Gen erate a report to the console.
    126. 126 air_density cmd Changes the density of air for drag computations.
    127. 127 alias cmd Alias a command.
    128. 128 '+alt1' cmd
    129. 129 '-alt1' cmd
    130. 130 ammo_338mag_max 30
    131. 131 ammo_357sig_max 52
    132. 132 ammo_45acp_max 100
    133. 133 ammo_50AE_max 35
    134. 134 ammo_556mm_box_max 200
    135. 135 ammo_556mm_max 90
    136. 136 ammo_57mm_max 100
    137. 137 ammo_762mm_max 90
    138. 138 ammo_9mm_max 120
    139. 139 ammo_buckshot_max 32
    140. 140 ammo_flashbang_max 2
    141. 141 ammo_hegrenade_max 1
    142. 142 ammo_smokegrenade_max 1
    143. 143 '+attack' cmd
    144. 144 '-attack' cmd
    145. 145 '+attack2' cmd
    146. 146 '-attack2' cmd
    147. 147 autobuy cmd
    148. 148 autosave cmd
    149. 149 '+back' cmd
    150. 150 '-back' cmd
    151. 151 banid cmd Add a user ID to the ban list.
    152. 152 bench_end cmd Ends gathering of info.
    153. 153 bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
    154. 154 bench_start cmd Starts gathering of info. Arguments: filename to write results in! to
    155. 155 bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
    156. 156 benchframe cmd Takes a snapshot of a particular frame in a time demo.
    157. 157 bgmvolume 1 CD sound playback volume.
    158. 158 bind cmd Bind a key.
    159. 159 BindToggle cmd
    160. 160 blink_duration 0 How many seconds an eye blink will last.
    161. 161 bloodspray cmd blood
    162. 162 bot_about cmd Displays information about the Counter-Strike bots
    163. 163 bot_add cmd Adds a bot to whichever team has fewer players
    164. 164 bot_add_ct cmd Adds a Counter-Terrorist bot
    165. 165 bot_add_t cmd Adds a Terrorist bot
    166. 166 bot_all_weapons cmd Allows the bots to use all weapons
    167. 167 bot_allow_grenades 1
    168. 168 bot_allow_machine_guns 1
    169. 169 bot_allow_pistols 1
    170. 170 bot_allow_rifles 1
    171. 171 bot_allow_rogues 1
    172. 172 bot_allow_shield 1
    173. 173 bot_allow_shotguns 1
    174. 174 bot_allow_snipers 1
    175. 175 bot_allow_sub_machine_gun s 1
    176. 176 bot_auto_vacate 1
    177. 177 bot_chatter 0
    178. 178 bot_crouch ! 0
    179. 179 bot_debug 0
    180. 180 bot_defer_to_human 0
    181. 181 bot_difficu lty 0
    182. 182 bot_freeze 0
    183. 183 bot_goto_mark cmd Sends a bot to the selected nav area (for editing nav meshes)
    184. 184 bot_join_after_player 1
    185. 185 bot_join_team 0
    186. 186 bot_kick cmd Kicks the specified bot
    187. 187 bot_kill cmd Kills the specified bot
    188. 188 bot_knives_only cmd Restricts the bots to only using knives
    189. 189 bot_memory_usage cmd Reports on the bots' memory usage
    190. 190 bot_mimic 0
    191. 191 bot_mimic_yaw_offset 180
    192. 192 bot_pistols_only cmd Restricts the bots to only using pistols
    193. 193 bot_prefix 0
    194. 194 bot_profile_db 0
    195. 195 bot_quota 0
    196. 196 bot_quota_match 0
    197. 197 bot_show_nav 0
    198. 198 bot_snipers_only cmd Restricts the bots to only using sniper rifles
    199. 199 bot_stop 0
    200. 200 bot_traceview 0
    201. 201 bot_walk 0
    202. 202 bot_zombie 0
    203. 203 box cmd Draw a debug box.
    204. 204 '+break' cmd
    205. 205 '-break' cmd
    206. 206 breakable_disable_gib_lim it 0
    207. 207 breakable_multiplayer 1
    208. 208 buddha cmd Toggle. Player takes damage but won'! t die. (Shows red cross when health is zero)
    209. 209 budget_averages_window 30 number of frames to look at when figuring out average frametimes
    210. 210 budget_background_alpha 128 how translucent the budget panel is
    211. 211 budget_bargraph_backgroun d_alpha 128 how translucent the budget panel is
    212. 212 budget_bargraph_range_ms 16 budget bargraph range in milliseconds
    213. 213 budget_history_numsamples visible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
    214. 214 budget_history_range_ms 66 budget history range in milliseconds
    215. 215 budget_panel_bottom_of_hi story_fraction 0 number between 0 and 1
    216. 216 budget_panel_height 384 height in pixels of the budget panel
    217. 217 budget_panel_width 512 width in pixels of the budget panel
    218. 218 budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
    219. 219 budget_panel_y 50 number of pixels from the top s! ide of the game screen to draw the budget panel
    220. 220 budget_peaks_w indow 30 number of frames to look at when figuring out peak frametimes
    221. 221 budget_show_averages 0 enable/disable averages in the budget panel
    222. 222 budget_show_history 1 turn history graph off and on. . good to turn off on low end
    223. 223 budget_show_peaks 1 enable/disable peaks in the budget panel
    224. 224 bug cmd Show/hide the bug reporting UI.
    225. 225 bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
    226. 226 buildcubemaps cmd Rebuild cubemaps.
    227. 227 building_cubemaps 0
    228. 228 buyequip cmd Show equipment buy menu
    229. 229 buymenu cmd Show main buy menu
    230. 230 c_maxdistance 200
    231. 231 c_maxpitch 90
    232. 232 c_maxyaw 135
    233. 233 c_mindistance 30
    234. 234 c_minpitch 0
    235. 235 c_minyaw -135
    236. 236 c_orthoheight 100
    237. 237 c_orthowidth 100
    238. 238 cam_command 0
    239. 239 cam_idealdist 64
    240. 240 cam_idealpitch 0
    241. 241 cam_idealyaw 90
    242. 242 cam_snapto 0
    243. 243 '+camdistance' cmd
    244. 244 '-camdistance' cmd
    245. 245 '+camin' cmd
    246. 24! 6 '-camin' cmd
    247. 247 '+cammousemove' cmd
    248. 248 '-cammousemove' cmd
    249. 249 camortho cmd Switch to orthographic camera.
    250. 250 '+camout' cmd
    251. 251 '-camout' cmd
    252. 252 '+campitchdown' cmd
    253. 253 '-campitchdown' cmd
    254. 254 '+campitchup' cmd
    255. 255 '-campitchup' cmd
    256. 256 '+camyawleft' cmd
    257. 257 '-camyawleft' cmd
    258. 258 '+camyawright' cmd
    259. 259 '-camyawright' cmd
    260. 260 cancelselect cmd
    261. 261 cast_hull cmd Tests hull collision detection
    262. 262 cast_ray cmd Tests collision detection
    263. 263 cc_captiontrace 1 Show missing closecaptions (0 = no
    264. 264 cc_emit cmd Emits a closed caption
    265. 265 cc_lang 0 Current UI language
    266. 266 cc_linger_time 1 Close caption linger time.
    267. 267 cc_lookup_crc cmd For tracking down missing CC token strings
    268. 268
    269. 269 cc_predisplay_time 0 Close caption delay before showing caption.
    270. 270 cc_sentencecaptionnorepea t 4 How often a sentence can repeat.
    271. 271 cc_subtitles 0 If set
    272. 272 cd cmd Play or stop a cd track. !
    273. 273 centerview cmd
    274. 274 ch_createairboat cmd Spawn airboat in f ront of the player.
    275. 275 ch_createjeep cmd Spawn jeep in front of the player.
    276. 276 changelevel cmd Change server to the specified map
    277. 277 changelevel2 cmd Transition to the specified map in single player
    278. 278 chooseteam cmd Choose a new team
    279. 279 cl_allowdownload 1 Client downloads customization files
    280. 280 cl_allowupload 1 Client uploads customization files
    281. 281 cl_anglespeedkey 0
    282. 282 cl_animationinfo cmd Hud element to examine.
    283. 283 cl_autohelp 1 Auto-help
    284. 284 cl_autowepswitch 1 Automatically switch to picked up weapons (if more powerful)
    285. 285 cl_backspeed 400
    286. 286 cl_bob 0
    287. 287 cl_bobcycle 0
    288. 288 cl_bobup 0
    289. 289 cl_c4dynamiclight 0 Draw dynamic light when planted c4 flashes
    290. 290 cl_c4progressbar 1 Draw progress bar when defusing the C4
    291. 291 cl_class 0 Default class when joining a game
    292. 292 cl_cmdbackup 2 For each command packet
    293. 293 cl_cmdrate 30 Max number of command packets sent to server per second
    294. 294 cl_cr! osshairalpha 200
    295. 295 cl_crosshaircolor 4
    296. 296 cl_crosshairscale 0
    297. 297 cl_crosshairusealpha 0
    298. 298 cl_customsounds 0 Enable customized player sound playback
    299. 299 cl_demoviewoverride 0 Override view during demo playback
    300. 300 cl_detaildist 1200 Distance at which detail props are no longer visible
    301. 301 cl_detailfade 400 Distance across which detail props fade in
    302. 302 cl_drawhud 1 Enable the rendering of the hud
    303. 303 cl_drawleaf -1
    304. 304 cl_drawmaterial 0 Draw a particular material over the frame
    305. 305 cl_drawmonitors 1
    306. 306 cl_drawshadowtexture 0
    307. 307 cl_dynamiccrosshair 1
    308. 308 cl_ejectbrass 1
    309. 309 cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
    310. 310 cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
    311. 311 cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
    312. 312 cl_entityreport 0 For debugging
    313. 313 cl_extrapolate 1 Enable! /disable extrapolation if interpolation history runs out.
    314. 314 cl_e xtrapolate_amount 0 Set how many seconds the client will extrapolate entities for.
    315. 315 cl_flushentitypacket 0 For debugging. Force the engine to flush an entity packet.
    316. 316 cl_forcehighendmonitors 1
    317. 317 cl_forcepreload 0 Whether we should force preloading.
    318. 318 cl_forwardspeed 400
    319. 319 cl_fullupdate cmd Forces the server to send a full update packet
    320. 320 cl_idealpitchscale 0
    321. 321 cl_ignorepackets 0 Force client to ignore packets (for debugging).
    322. 322 cl_interp 0 Interpolate object positions starting this many seconds in past
    323. 323 cl_interp_fix 1
    324. 324 cl_interp_npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp
    325. 325 cl_interpolate 1 Interpolate entities on the client.
    326. 326 cl_lagcomp_errorcheck 0 Player index of other player to check for position errors.
    327. 327 cl_lagcompensation 1 Perform server side lag compensation of weapon firing events.
    328. 328 cl_left_hand_ik 0 Attach player's left hand to rifle with! IK.
    329. 329 cl_leveloverview 0
    330. 330 cl_localnetworkbackdoor 1 Enable network optimizations for single player games.
    331. 331 cl_logofile 0 Spraypoint logo decal.
    332. 332 cl_low_violence 0
    333. 333 cl_maxrenderable_dist 3000 Max distance from the camera at which things will be rendered
    334. 334 cl_mouseenable 1
    335. 335 cl_observercrosshair 1
    336. 336 cl_panelanimation cmd Shows panel animation variables: .
    337. 337 cl_particleeffect_aabb_bu ffer 2 Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly
    338. 338 cl_pclass 0 Dump entity by prediction classname.
    339. 339 cl_pdump -1 Dump info about this entity to screen.
    340. 340 cl_phys_props_enable 1 Disable clientside physics props (must be set before loading a level).
    341. 341 cl_phys_props_max 300 Maximum clientside physic props
    342. 342 cl_phys_timescale 1 Sets the scale of time for client-side physics (ragdolls)
    343. 343 cl_pitchdown 89
    344. 344 cl_pitchspeed 225
    345. 345 cl_pitchup 89
    346. 346 cl_p! recacheinfo cmd Show precache info (client).
    347. 347 cl_pred_optimize 2 Optimize for not copying data if didn't receive a network update (1)
    348. 348 cl_predict 1 Perform client side prediction.
    349. 349 cl_predictionlist 0 Show which entities are predicting
    350. 350
    351. 351 cl_predictweapons 1 Perform client side prediction of weapon effects.
    352. 352 cl_pushaway_force 200000 How hard the player is pushed away from physics objects (falls off with inverse square of distance).
    353. 353 cl_pushaway_max_force 10000 Maximum of how hard the player is pushed away from physics objects.
    354. 354 cl_radaralpha 200
    355. 355 cl_radartype 0
    356. 356 cl_ragdoll_collide 0
    357. 357 cl_ragdoll_physics_enable 1 Enable/disable ragdoll physics.
    358. 358 cl_rate 10000 Max bytes/sec the host can send data
    359. 359 cl_removedecals cmd Remove the decals from the entity under the crosshair.
    360. 360 cl_resend 6 Delay in seconds before the client will resend the 'connect' attempt
    361. 361 cl_righthand 0 Use right-handed view models.
    362. 362 cl_scalecrosshair 1
    363. 363 cl_SetupAllBo! nes 0
    364. 364 cl_show_bloodspray 1
    365. 365 cl_show_splashes 1
    366. 366 cl_showanimstate -1 Show the (client) animation state for the specified entity (-1 for none).
    367. 367 cl_showents cmd Dump entity list to console.
    368. 368 cl_showerror 0 Show prediction errors
    369. 369 cl_showevents 0 Print event firing info in the console
    370. 370 cl_showfps 1 Draw fps meter at top of screen (1 = fps
    371. 371 cl_showpos 0 Draw current position at top of screen
    372. 372 cl_ShowSunVectors 0
    373. 373 cl_showtextmsg 1 Enable/disable text messages printing on the screen.
    374. 374 cl_sidespeed 400
    375. 375 cl_slist 10 Number of seconds to wait for server ping responses when checking for server on your lan
    376. 376 cl_smooth 1 Smooth view/eye origin after prediction errors
    377. 377 cl_smoothtime 0 Smooth client's view after prediction error over this many seconds
    378. 378 cl_soundemitter_flush cmd Flushes the sounds.txt system (client only)
    379. 379 cl_soundfile 0 Jingle sound file.
    380. 380 cl_soundscape_fl! ush cmd Flushes the client side soundscapes
    381. 381 cl_soundscape_prin tdebugi nfo cmd print soundscapes
    382. 382 cl_sun_decay_rate 0
    383. 383 cl_team 0 Default team when joining a game
    384. 384 cl_timeout 30 After this many seconds without receiving a packet from the server
    385. 385 cl_updaterate 20 Number of packets per second of updates you are requesting from the server
    386. 386 cl_upspeed 320
    387. 387 cl_view cmd Set the view entity index.
    388. 388 cl_winddir 0 Weather effects wind direction angle
    389. 389 cl_windspeed 0 Weather effects wind speed scalar
    390. 390 cl_yawspeed 210
    391. 391 clear cmd Clear all console output.
    392. 392 clear_debug_overlays cmd clears debug overlays
    393. 393 clientport 27005 Host game client port
    394. 394 closecaption 0 Enable close captioning.
    395. 395 cmd cmd Forward command to server.
    396. 396 collision_shake_amp 0
    397. 397 collision_shake_freq 0
    398. 398 collision_shake_time 0
    399. 399 '+commandermousemove' cmd
    400. 400 '-commandermousemove' cmd
    401. 401 commandmenu cmd Show command menu
    402. 402 con_drawnotify 1 Disables drawin! g of notification area (for taking screenshots).
    403. 403 con_enable 0 Allows the console to be activated.
    404. 404 con_notifytime 8 How long to display recent console text to the upper part of the game window
    405. 405 con_nprint_bgalpha 50 Con_NPrint background alpha.
    406. 406 con_nprint_bgborder 5 Con_NPrint border size.
    407. 407 con_trace 0 Print console text to low level printout.
    408. 408 connect cmd Connect to specified server.
    409. 409 contimes 8 Number of console lines to overlay for debugging.
    410. 410 coop 0 Cooperative play.
    411. 411 CreateHairball cmd
    412. 412 CreatePredictionError cmd Create a prediction error
    413. 413 creditsdone cmd
    414. 414 crosshair 1
    415. 415 cs_disko 0
    416. 416 cs_ShowStateTransitions -2 cs_ShowStateTransitions . Show player state transitions.
    417. 417 cs_stacking_num_levels 1 How many players can stack on top of another player.
    418. 418 cvarlist cmd Show the list of convars/concommands.
    419. 419 deathmatch 1 Running a deathmatch server.
    420. 420 debug_phy! simpact 0
    421. 421 decalfrequency 10
    422. 422 default_fov 90
    423. 423 dem o_debug 0 Demo debug info.
    424. 424 demo_fastforwardfinalspee d 20 Go this fast when starting to hold FF button.
    425. 425 demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
    426. 426 demo_fastforwardstartspee d 2 Go this fast when starting to hold FF button.
    427. 427 demo_interpolateview 1 Do view interpolation during dem playback.
    428. 428 demo_quitafterplayback 0 Quits game after demo playback.
    429. 429 demo_recordcommands 1 Record commands typed at console into .dem files.
    430. 430 demogototick cmd Skips to a tick in demo.
    431. 431 demolist cmd Print demo sequence list.
    432. 432 demopause cmd Pauses demo playback.
    433. 433 demoresume cmd Resumes demo playback.
    434. 434 demos cmd Demo demo file sequence.
    435. 435 demotimescale cmd Sets demo replay speed.
    436. 436 demotogglepause cmd Toggles demo playback.
    437. 437 demoui cmd Show/hide the demo player UI.
    438. 438 developer 0 Show developer messages.
    439. 439 differences cmd Show all convars which are not at their! default values.
    440. 440 disconnect cmd Disconnect game from server.
    441. 441 disp_dynamic 0
    442. 442 disp_modlimit 80
    443. 443 disp_modlimit_down 20
    444. 444 disp_modlimit_up 80
    445. 445 disp_numiterations 1
    446. 446 dispcoll_drawplane 0
    447. 447 displaysoundlist 0
    448. 448 drawcross cmd Draws a cross at the given location
    449. 449 Arguments: x y z
    450. 450 drawline cmd Draws line between two 3D Points.
    451. 451 Green if no collision
    452. 452 Red is collides with something
    453. 453 Arguments: x1 y1 z1 x2 y2 z2
    454. 454 drawradar cmd Draws HUD radar
    455. 455 dsp_automatic 0
    456. 456 dsp_db_min 80
    457. 457 dsp_db_mixdrop 0
    458. 458 dsp_dist_max 1440
    459. 459 dsp_dist_min 0
    460. 460 dsp_enhance_stereo 0
    461. 461 dsp_facingaway 0
    462. 462 dsp_mix_max 0
    463. 463 dsp_mix_min 0
    464. 464 dsp_off 0
    465. 465 dsp_player 0
    466. 466 dsp_reload cmd
    467. 467 dsp_room 0
    468. 468 dsp_spatial 40
    469. 469 dsp_speaker 50
    470. 470 dsp_vol_2ch 1
    471. 471 dsp_vol_4ch 0
    472. 472 dsp_vol_5ch 0
    473. 473 dsp_volume 1
    474. 474 dsp_wa! ter 14
    475. 475 dti_flush cmd Write out the datatable instrumentation f iles (you must run with -dti for this to work).
    476. 476 dtwarning 0 Print data table warnings?
    477. 477 dtwatchent -1 Watch this entities data table encoding.
    478. 478 dtwatchvar 0 Watch the named variable.
    479. 479 '+duck' cmd
    480. 480 '-duck' cmd
    481. 481 dump_globals cmd Dump all global entities/states
    482. 482 dumpstringtables cmd Print string tables to console.
    483. 483 echo cmd Echo text to console.
    484. 484 editdemo cmd Edit a recorded demo file (.dem ).
    485. 485 endmovie cmd Stop recording movie frames.
    486. 486 endround cmd End the current round.
    487. 487 ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
    488. 488 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    489. 489 ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
    490. 490 Arguments: {entity_name} / {class_name}! / no argument picks what player is looking at
    491. 491 ent_debugkeys 0
    492. 492 ent_dump cmd Usage:
    493. 493 ent_dump
    494. 494
    495. 495 ent_fire cmd Usage:
    496. 496 ent_fire [action] [value] [delay]
    497. 497
    498. 498 ent_info cmd Usage:
    499. 499 ent_info
    500. 500
    501. 501 ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
    502. 502 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    503. 503 ent_messages_draw 0 Visualizes all entity input/output activity.
    504. 504 ent_name cmd
    505. 505 ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
    506. 506 ent_rbox cmd Displays the total bounding box for the given entity(s! ) in green. Some entites will also display entity specific overlays.
    507. 507 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    508. 508 ent_remove cmd Removes the given entity(s)
    509. 509 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    510. 510 ent_remove_all cmd Removes all entities of the specified type
    511. 511 Arguments: {entity_name} / {class_name}
    512. 512 ent_setname cmd Sets the targetname of the given entity(s)
    513. 513 Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
    514. 514 ent_show_response_criteri a cmd Print
    515. 515 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    516. 516 ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
    517. 517 ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
    518. 518 Arguments: {entity_name} / {class_name} / no argument picks what pla! yer is looking at
    519. 519 envmap cmd
    520. 520 escape cmd Escape key pressed.
    521. 521 exec cmd Execute script file.
    522. 522 exit cmd Exit the engine.
    523. 523 fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
    524. 524 fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
    525. 525 find cmd Find concommands with the specified string in their name/help text.
    526. 526 fire_absorbrate 3
    527. 527 fire_dmgbase 1
    528. 528 fire_dmginterval 1
    529. 529 fire_dmgscale 0
    530. 530 fire_extabsorb 5
    531. 531 fire_extscale 12
    532. 532 fire_growthrate 1
    533. 533 fire_heatscale 1
    534. 534 fire_incomingheatscale 0
    535. 535 fire_maxabsorb 50
    536. 536 firetarget cmd
    537. 537 firstperson cmd Switch to firstperson camera.
    538. 538 flex_expression 0
    539. 539 flex_looktime 5
    540. 540 flex_maxawaytime 1
    541. 541 flex_maxplayertime 7
    542. 542 flex_minawaytime 0
    543. 543 flex_minplayerti! me 5
    544. 544 flex_rules 1 Allow flex animation rules to run.
    545. 545 f lex_smooth 1 Applies smoothing/decay curve to flex animation controller changes.
    546. 546 flex_talk 0
    547. 547 flush cmd Flush cache memory.
    548. 548 flush_unlocked cmd Flush unlocked cache memory.
    549. 549 fog_color -1
    550. 550 fog_colorskybox -1
    551. 551 fog_enable 1
    552. 552 fog_enable_water_fog 1
    553. 553 fog_enableskybox 1
    554. 554 fog_end -1
    555. 555 fog_endskybox -1
    556. 556 fog_override 0
    557. 557 fog_start -1
    558. 558 fog_startskybox -1
    559. 559 force_centerview cmd
    560. 560 '+forward' cmd
    561. 561 '-forward' cmd
    562. 562 fov cmd Change players FOV
    563. 563 fps_max 300 Frame rate limiter
    564. 564 free_pass_peek_debug 0
    565. 565 fs_printopenfiles cmd Show all files currently opened by the engine.
    566. 566 fs_warning_level cmd Set the filesystem warning level.
    567. 567 func_break_max_pieces 15
    568. 568 func_breakdmg_bullet 0
    569. 569 func_breakdmg_club 1
    570. 570 func_breakdmg_explosive 1
    571. 571 g_debug_doors 0
    572. 572 g_debug_ragdoll_removal 0
    573. 573 g_debug_ragdoll_visualize 0
    574. 574 g_d! ebug_trackpather 0
    575. 575 g_debug_transitions 0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
    576. 576 g_Language 0
    577. 577 g_ragdoll_maxcount 8
    578. 578 gameui_hide cmd
    579. 579 getpos cmd dump position and angles to the console
    580. 580 give cmd Give item to player.
    581. 581 Arguments:
    582. 582 gl_clear 0
    583. 583 god cmd Toggle. Player becomes invulnerable.
    584. 584 '+graph' cmd
    585. 585 '-graph' cmd
    586. 586 groundlist cmd Display ground entity list
    587. 587 heartbeat cmd
    588. 588 help cmd Find help about a convar/concommand.
    589. 589 hideconsole cmd Hide the console.
    590. 590 hidehud 0
    591. 591 hidepanel cmd Hides a viewport panel
    592. 592 hideradar cmd Hides HUD radar
    593. 593 hltv_autorecord 0 Automatically records all games as HLTV demos.
    594. 594 hltv_cam cmd Change HLTV camera target
    595. 595 hltv_connect cmd Connect to specified HLTV server.
    596. 596 hltv_d! ebug 0 HLTV debug info.
    597. 597 hltv_delay 10 HLTV broadcast delay in seconds
    598. 598 hltv_maxclients 128 Maximum client number on HLTV server.
    599. 599 hltv_maxrate 3500 Max client bandwidth rate allowed
    600. 600 hltv_port 27020 Host HLTV port
    601. 601 hltv_record cmd Starts HLTV demo recording.
    602. 602 hltv_retry cmd Reconnects the HLTV relay proxy.
    603. 603 hltv_snapshotinterval 2 Take game snapshot every nth tick
    604. 604 hltv_status cmd Connect to specified HLTV server.
    605. 605 hltv_stop cmd Stops the HLTV broadcast.
    606. 606 hltv_stoprecord cmd Stops HLTV demo recording.
    607. 607 hltv_viewent 0 HLTV camera entity index
    608. 608 host_framerate 0 Set to lock per-frame time elapse.
    609. 609 host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
    610. 610 host_map 0 Current map name.
    611. 611 host_profile 0
    612. 612 host_runofftime cmd Run off some time without rendering/updating sounds
    613. 613
    614. 614 host_showcachemiss 0 Print a debug message when the client or server cache is missed.
    615. 615 host_sleep 0 Force the host to sleep a c! ertain number of milliseconds each frame.
    616. 616 host_speeds 0 Show general system running times.
    617. 617 host_timescale 1 Prescale the clock by this amount.
    618. 618 host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
    619. 619 hostname 0 Hostname for server.
    620. 620 hostport 27015 Host game server port
    621. 621 hud_autoreloadscript 0 Automatically reloads the animation script each time one is ran
    622. 622 hud_centerid 1
    623. 623 hud_deathnotice_time 6
    624. 624 hud_drawhistory_time 5
    625. 625 hud_fastswitch 0
    626. 626 hud_reloadscheme cmd Reloads hud layout and animation scripts.
    627. 627 hud_saytext_time 12
    628. 628 hud_showtargetid 1
    629. 629 hurtme cmd Hurts the player.
    630. 630 Arguments:
    631. 631 impulse cmd
    632. 632 incrementvar cmd Increment specified convar value.
    633. 633 invnext cmd
    634. 634 invprev cmd
    635. 635 ip 0 Overrides IP for multihomed hosts
    636. 636 '+jlook' cmd
    637. 637 '-jlook' cmd
    638. 638 joy_advanced 0
    639. 639 joy_advaxisr 0
    640. 640 joy! _advaxisu 0
    641. 641 joy_advaxisv 0
    642. 642 joy_advaxisx 0
    643. 643 joy_ advaxisy 0
    644. 644 joy_advaxisz 0
    645. 645 joy_diagonalpov 0 POV manipulator operates on diagonal axes
    646. 646 joy_forwardsensitivity -1
    647. 647 joy_forwardthreshold 0
    648. 648 joy_name 0
    649. 649 joy_pitchsensitivity 1
    650. 650 joy_pitchthreshold 0
    651. 651 joy_sidesensitivity -1
    652. 652 joy_sidethreshold 0
    653. 653 joy_wingmanwarrier_center hack 0 Wingman warrior centering hack.
    654. 654 joy_wingmanwarrier_turnha ck 0 Wingman warrior hack related to turn axes.
    655. 655 joy_yawsensitivity -1
    656. 656 joy_yawthreshold 0
    657. 657 joyadvancedupdate cmd
    658. 658 joystick 0
    659. 659 jpeg cmd Take a jpeg screenshot: jpeg .
    660. 660 jpeg_quality 50 jpeg screenshot quality.
    661. 661 '+jump' cmd
    662. 662 '-jump' cmd
    663. 663 kdtree_test cmd Tests spatial partition for entities queries.
    664. 664 key_findbinding cmd Find key bound to specified command string.
    665. 665 key_listboundkeys cmd List bound keys with bindings.
    666. 666 kick cmd Kick a player by slot
    667. 667 kill cmd kills the player
    668. 668 kill! server cmd Shutdown the server.
    669. 669 '+klook' cmd
    670. 670 '-klook' cmd
    671. 671 lastinv cmd
    672. 672 '+left' cmd
    673. 673 '-left' cmd
    674. 674 light_crosshair cmd Show texture color at crosshair
    675. 675 linefile cmd Parses map leak data from .lin file
    676. 676 list cmd List cached servers.
    677. 677 listdemo cmd List demo file contents.
    678. 678 listid cmd Lists banned users.
    679. 679 listip cmd List IP addresses on the ban list.
    680. 680 load cmd Load a saved game.
    681. 681 lod_Enable 1
    682. 682 lod_TransitionDist 400
    683. 683 log cmd Enables standard log file <0|1>.
    684. 684 log_addaddress cmd Set address and port for remote host .
    685. 685 log_console cmd Echos event logging in console <0|1>.
    686. 686 log_events cmd Set UDP logging to remote host <0|1>.
    687. 687 log_level cmd Specifies a logging level 0..15 .
    688. 688 log_udp cmd Send log packets to hosts in address list <0|1>.
    689. 689 '+lookdown' cmd
    690. 690 '-lookdown' cmd
    691. 691 lookspring 0
    692. 692 lookstra! fe 0
    693. 693 '+lookup' cmd
    694. 694 '-lookup' cmd
    695. 695 lservercfgfil e 0
    696. 696 m_customaccel 0 Custom mouse acceleration (0 disable
    697. 697 Formula: mousesensitivity = ( rawmousedelta^m_customacc el_exponent ) * m_customaccel_scale + sensitivity
    698. 698 If mode is 2 then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
    699. 699 m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
    700. 700 m_customaccel_max 0 Max mouse move scale factor
    701. 701 m_customaccel_scale 0 Custom mouse acceleration value.
    702. 702 m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
    703. 703 m_forward 1 Mouse forward factor.
    704. 704 m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
    705. 705 m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
    706. 706 m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
    707. 707 m_pitch 0 Mouse pitch factor.
    708. 708 m_side 0 Mouse side factor.
    709. 709 m_yaw 0 Mouse yaw factor.
    710. 710 map cmd Start ! playing on specified map.
    711. 711 map_background cmd Runs a map as the background to the main menu.
    712. 712 map_edit cmd
    713. 713 map_noareas 0 Disable area to area connection testing.
    714. 714 map_showspawnpoints cmd Shows player spawn points (red=invalid)
    715. 715 mapcyclefile 0
    716. 716 maps cmd Displays list of maps.
    717. 717 mat_antialias 0
    718. 718 mat_bilinear 0
    719. 719 mat_bloom 1
    720. 720 mat_bufferprimitives 1
    721. 721 mat_bumpbasis 0
    722. 722 mat_bumpmap 1
    723. 723 mat_camerarendertargetove rlaysize 128
    724. 724 mat_clipz 1
    725. 725 mat_compressedtextures 1
    726. 726 mat_configcurrent cmd show the current video control panel config for the material system
    727. 727 mat_configdefault cmd show the default video control panel config for the material system
    728. 728 mat_configmax cmd show the max video control panel config for the material system
    729. 729 mat_crosshair cmd
    730. 730 mat_debug cmd
    731. 731 mat_debugdepth 0
    732. 732 mat_debugdepthmode 0
    733. 733 mat_debugdepthval 128
    734. 734! mat_debugdepthvalmax 256
    735. 735 mat_depthbias_decal -262144
    736. 736 mat_depthbias_normal 0
    737. 737 mat_diffuse 1
    738. 738 mat_drawflat 0
    739. 739 mat_drawwater 1
    740. 740 mat_dxlevel 80
    741. 741 mat_envmapsize 128
    742. 742 mat_envmaptgasize 32
    743. 743 mat_fastnobump 0
    744. 744 mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
    745. 745 mat_fillrate 0
    746. 746 mat_filterlightmaps 1
    747. 747 mat_filtertextures 1
    748. 748 mat_forceaniso 1
    749. 749 mat_forcedynamic 0
    750. 750 mat_forcehardwaresync 1
    751. 751 mat_framebuffercopyoverla ysize 128
    752. 752 mat_fullbright 0
    753. 753 mat_hsv 0
    754. 754 mat_info cmd Shows material system info
    755. 755 mat_leafvis 0 Draw wireframe of current leaf
    756. 756 mat_levelflush 1
    757. 757 mat_lightmapsonly 0
    758. 758 mat_loadtextures 1
    759. 759 mat_luxels 0
    760. 760 mat_maxframelatency 1
    761. 761 mat_measurefillrate 0
    762. 762 mat_mipmaptextures 1
    763. 763 mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
    764. 764 mat_norendering 0
    765. 765 mat_norm! almaps 0
    766. 766 mat_normals 0
    767. 767 mat_numtextureunits 0 Set to 0 to let the hardware/driver decide how many texture units are available. Set to a positive integer to limit the number of texture units.
    768. 768 mat_parallaxmap 0
    769. 769 mat_picmip 0 Force mipmapping level.
    770. 770 mat_proxy 0
    771. 771 mat_reducefillrate 0
    772. 772 mat_reloadallmaterials cmd
    773. 773 mat_reloadmaterial cmd
    774. 774 mat_reloadtextures cmd
    775. 775 mat_reversedepth 0
    776. 776 mat_savechanges cmd saves current video configuration to the registry
    777. 777 mat_setvideomode cmd sets the width
    778. 778 mat_shadowstate 1
    779. 779 mat_show_texture_memory_u sage 0 Display the texture memory usage on the HUD.
    780. 780 mat_showbadnormals 0
    781. 781 mat_showcamerarendertarge t 0
    782. 782 mat_showenvmapmask 0
    783. 783 mat_showframebuffertextur e 0
    784. 784 mat_showlightmapcomponent 0 0: show normal-mapped lightmap
    785. 785 1: show component 1
    786. 786 1: show component 2
    787. 787 1: show component 3
    788. 788 mat_showligh! tmappage -1
    789. 789 mat_showlowresimage 0
    790. 790 mat_showmaterials cm d Show materials.
    791. 791 mat_showmaterialsverbose cmd
    792. 792 mat_showmiplevels 0
    793. 793 mat_showtextures cmd Show textures.
    794. 794 mat_showwatertextures 0
    795. 795 mat_skybloomamount 1
    796. 796 mat_slopescaledepthbias_d ecal 0
    797. 797 mat_slopescaledepthbias_n ormal 0
    798. 798 mat_softwarelighting 0
    799. 799 mat_softwareskin 0
    800. 800 mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
    801. 801 mat_stub 0
    802. 802 mat_suppress cmd Supress a material from drawing
    803. 803 mat_surfaceid 0
    804. 804 mat_surfacemat 0
    805. 805 mat_texture_limit -1 If this value is not -1
    806. 806 '-mat_texture_list' cmd
    807. 807 '+mat_texture_list' cmd
    808. 808 mat_texture_list 0 For debugging
    809. 809 mat_texture_list_all 0 If this is nonzero
    810. 810 mat_texturelist_directori es 0
    811. 811 mat_texturelist_files 1
    812. 812 mat_trilinear 1
    813. 813 mat_viewportscale 1 debugging viewport scale
    814. 814 mat_vsync 0 Force sync to vertical retrace
    815. 815 mat_waterover! laysize 128
    816. 816 mat_wireframe 0
    817. 817 mat_yuv 0
    818. 818 maxplayers cmd Change the maximum number of players allowed on this server.
    819. 819 mcache cmd Print model cache.
    820. 820 mem_dump cmd dump memory stats.
    821. 821 mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
    822. 822
    823. 823 mem_force_flush 0 Force cache flush of unlocked resources on every alloc
    824. 824 minisave cmd Saves game (for current level only!)
    825. 825 '+movedown' cmd
    826. 826 '-movedown' cmd
    827. 827 '+moveleft' cmd
    828. 828 '-moveleft' cmd
    829. 829 '+moveright' cmd
    830. 830 '-moveright' cmd
    831. 831 '+moveup' cmd
    832. 832 '-moveup' cmd
    833. 833 mp_allowNPCs 1
    834. 834 mp_allowspectators 1 toggles whether the server allows spectator mode or not
    835. 835 mp_autocrosshair 1
    836. 836 mp_autokick 0 Kick idle/team-killing players
    837. 837 mp_autoteambalance 1
    838. 838 mp_buytime 1 How many minutes after round start players can buy items for.
    839. 839 mp_c! 4timer 45 how long from when the C4 is armed until it blows
    840. 840 mp _chattime 10 amount of time players can chat after the round is over
    841. 841 mp_decals 200
    842. 842 mp_defaultteam 0
    843. 843 mp_fadetoblack 0 fade a player's screen to black when he dies
    844. 844 mp_falldamage 0
    845. 845 mp_flashlight 0
    846. 846 mp_footsteps 1
    847. 847 mp_forcecamera 0 Restricts spectator modes for dead players
    848. 848 mp_forcerespawn 1
    849. 849 mp_fraglimit 0
    850. 850 mp_freezetime 6 how many seconds to keep players frozen when the round starts
    851. 851 mp_friendlyfire 0
    852. 852 mp_hostagepenalty 5
    853. 853 mp_limitteams 2 Max # of players 1 team can have over another
    854. 854 mp_logecho 1
    855. 855 mp_logfile 1
    856. 856 mp_maxrounds 0 max number of rounds to play before server changes maps
    857. 857 mp_playerid 0 Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
    858. 858 mp_restartgame 0 If non-zero
    859. 859 mp_roundtime 5 How many minutes each round takes.
    860. 860 mp_solidplayers 1 Set player solid in multiplayer mode
    861. 861 mp_s! pawnprotectiontime 5 Kick players who team-kill within this many seconds of a round restart.
    862. 862 mp_startmoney 800 amount of money each player gets when they reset
    863. 863 mp_teamlist 0
    864. 864 mp_teamoverride 1
    865. 865 mp_teamplay 0
    866. 866 mp_timelimit 20
    867. 867 mp_tkpunish 1 Will a TK'er be punished in the next round? {0=no
    868. 868 mp_weaponstay 0
    869. 869 mp_winlimit 0 max number of rounds one team can win before server changes maps
    870. 870 muzzleflash_light 1
    871. 871 name 0 Current user name
    872. 872 nav_begin_area cmd Defines a corner of a new Area. To complete the Area
    873. 873 nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
    874. 874 nav_connect cmd To connect two Areas
    875. 875 nav_corner_lower cmd Lower the selected corner of the currently marked Area.
    876. 876 nav_corner_raise cmd Raise the selected corner of the currently marked Area.
    877. 877 nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access ! all four corners.
    878. 878 nav_crouch cmd Toggles the 'must crouch in t his area' flag used by the AI system.
    879. 879 nav_delete cmd Deletes the currently highlighted Area.
    880. 880 nav_disconnect cmd To disconnect two Areas
    881. 881 nav_edit 0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
    882. 882 nav_end_area cmd Defines the second corner of a new Area and creates it.
    883. 883 nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
    884. 884 nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
    885. 885 nav_load cmd Loads the Navigation Mesh for the current map.
    886. 886 nav_mark cmd Marks the Area under the cursor for manipulation by subsequent editing commands.
    887. 887 nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
    888. 888 nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.!
    889. 889 nav_merge cmd To merge two Areas into one
    890. 890 nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
    891. 891 nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place
    892. 892 nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
    893. 893 nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
    894. 894 nav_quicksave 1 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
    895. 895 nav_save cmd Saves the current Navigation Mesh to disk.
    896. 896 nav_show_approach_points 0 Show Approach Points in the Navigation Mesh.
    897. 897 nav_show_danger 0 Show current 'danger' levels.
    898. 898 nav_splice cmd To splice
    899. 899 nav_split cmd To split an Area into two
    900. 900 nav_strip cmd Strips all Hiding Spots
    901. 901 nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Pla! ce names.
    902. 902 nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting
    903. 903 nav_use_place cmd If used without arguments
    904. 904 net_blockmsg 0 Discards incoming message: <0|1|name>
    905. 905 net_channels cmd Shows net channel info
    906. 906 net_chokeloop 0 Apply bandwidth choke to loopback packets
    907. 907 net_drawslider 0 Draw completion slider during signon
    908. 908 net_droppackets 0 Drops next n incoming packets on client
    909. 909 net_fakelag 0 Lag all incoming network data (including loopback) by this many milliseconds.
    910. 910 net_fakeloss 0 Simulate packet loss as a percentage (negative means drop 1/n packets)
    911. 911 net_graph 0 Draw the network usage graph
    912. 912 net_graphheight 64
    913. 913 net_graphpos 1
    914. 914 net_graphsolid 1
    915. 915 net_maxfragments 1280 Max fragment bytes per packet.
    916. 916 net_scale 5
    917. 917 net_showdrop 0 Show dropped packets in console
    918. 918 net_showevents 0 Print game event infos to console.
    919. 919 net_showfragments 0 Show netchannel fragments
    920. 920 net_showmsg 0 Show incoming! message: <0|1|name>
    921. 921 net_showpeaks 0 Show messages for large packets only:
    922. 922 net_showsplits 0 Show info about packet splits
    923. 923 net_showtcp 0 Dump TCP stream summary to console
    924. 924 net_showudp 0 Dump UPD packets summary to console
    925. 925 net_start cmd Inits multiplayer network sockets
    926. 926 net_synctags 0 Insert tokens into the net stream to find client/server mismatches.
    927. 927 next 0 Set to 1 to advance to next frame ( when singlestep == 1 )
    928. 928 nextdemo cmd Play next demo in sequence.
    929. 929 noclip cmd Toggle. Player becomes non-solid and flies.
    930. 930 notarget cmd Toggle. Player becomes hidden to NPCs.
    931. 931 npc_ammo_deplete cmd Subtracts half of the target's ammo
    932. 932 npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red
    933. 933 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
    934. 934 npc_combat cmd Display! s text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
    935. 935 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
    936. 936 npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text.
    937. 937 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
    938. 938 npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
    939. 939 Arguments: {npc_class_name}
    940. 940 npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
    941. 941 Arguments: {npc_class_n! ame}
    942. 942 npc_create_equipment 0
    943. 943 npc_destroy cmd Removes the given NPC(s) from the universe
    944. 944 Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
    945. 945 npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
    946. 946 npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory.
    947. 947 Eluded entities drawn in blue (don't know where it went)
    948. 948 Unreachable entities drawn in green (can't get to it)
    949. 949 Current enemy drawn in red
    950. 950 Current target entity drawn in magenta
    951. 951 All other entities drawn in pink
    952. 952 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
    953. 953 npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
    954. 954 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
    955. 955 npc_freeze cmd Selected NPC(s) will freeze i! n place (or unfreeze). If there are no selected NPCs
    956. 956 Arguments: -none-
    957. 957 npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
    958. 958 Arguments: -none-
    959. 959 npc_go_do_run 1 Set whether should run on NPC go
    960. 960 npc_go_random cmd Sends all selected NPC(s) to a random node.
    961. 961 Arguments: -none-
    962. 962 npc_heal cmd Heals the target back to full health
    963. 963 npc_ik_height_adjust 0 Enable test mode for ik height adjustment
    964. 964 npc_kill cmd Kills the given NPC(s)
    965. 965 Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
    966. 966 npc_nearest cmd Draw's a while box around the NPC(s) nearest node
    967. 967 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    968. 968 npc_reset cmd Reloads schedules for all NPC's from their script files
    969. 969 Arguments: -none-
    970. 970 npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang! les. Line is color coded in the following manner:
    971. 971 Blue - path to a node
    972. 972 Cyan - detour around an object (triangulation)
    973. 973 Red - jump
    974. 974 Maroon - path to final target position
    975. 975 Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
    976. 976 npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
    977. 977 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    978. 978 npc_sentences 0
    979. 979 npc_speakall cmd Force the npc to try and speak all thier responses
    980. 980 npc_squads cmd Obsolete. Replaced by npc_combat
    981. 981 npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance)
    982. 982 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    983. 983 npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local! avoidance)
    984. 984
    985. 985 npc_task_text cmd Outputs text debugging i nformation to the console about the all the tasks + break conditions of the selected NPC current schedule
    986. 986 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
    987. 987 npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
    988. 988 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
    989. 989 npc_thinknow cmd Trigger NPC to think
    990. 990 npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
    991. 991 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    992. 992 npc_vphysics 0
    993. 993 old_radiusdamage 0
    994. 994 overview_health 1 Show player's health in map overview.
    995. 995
    996. 996 overview_locked 1 Locks map angle
    997. 997
    998. 998 overview_mode cmd Sets overview map mode off
    999. 999 overview_names 1 Show player's names in ma! p overview.
    1000. 1000
    1001. 1001 overview_tracks 1 Show player's tracks in map overview.
    1002. 1002
    1003. 1003 overview_zoomabs cmd Sets overview map zoom:
    1004. 1004 overview_zoomrel cmd Changes overview map zoom:
    1005. 1005 particle_simulateoverflow 0 Used for stress-testing particle systems. Randomly denies creation of particles.
    1006. 1006 password 0 Current server access password
    1007. 1007 path cmd Show the engine filesystem path.
    1008. 1008 pause cmd Toggle the server pause state.
    1009. 1009 perfui cmd Show/hide the level performance tools UI.
    1010. 1010 perfvisualbenchmark cmd
    1011. 1011 perfvisualbenchmark_abort cmd
    1012. 1012 phonemedelay 0 Phoneme delay to account for sound system latency.
    1013. 1013 phonemefilter 0 Time duration of box filter to pass over phonemes.
    1014. 1014 phonemesnap 1 Visemes don't force blend to adjacent phonemes.
    1015. 1015 phys_impactforcescale 1
    1016. 1016 phys_penetration_error_ti me 10 Controls the duration of vphysics penetration error boxes.
    1017. 1017 phys_pushscale! 1
    1018. 1018 phys_speeds 0
    1019. 1019 phys_stressbodyweights 5
    1020. 1020 p hys_swap cmd Automatically swaps the current weapon for the physcannon and back again.
    1021. 1021 phys_timescale 1 Scale time for physics
    1022. 1022 phys_upimpactforcescale 0
    1023. 1023 physics_budget cmd Times the cost of each active object
    1024. 1024 physics_debug_entity cmd Dumps debug info for an entity
    1025. 1025 physics_highlight_active cmd Turns on the absbox for all active physics objects
    1026. 1026 physics_report_active cmd Lists all active physics objects
    1027. 1027 physics_select cmd Dumps debug info for an entity
    1028. 1028 physicsshadowupdate_rende r 0
    1029. 1029 picker cmd Toggles 'picker' mode. When picker is on
    1030. 1030 Arguments: full - enables all debug information
    1031. 1031 ping cmd Display ping to server.
    1032. 1032 play cmd Play a sound.
    1033. 1033 playdemo cmd Play a recorded demo file (.dem ).
    1034. 1034 player_old_armor 0
    1035. 1035 playflush cmd Play a sound
    1036. 1036 playgamesound cmd Play a sound from the game sounds txt file
    1037. 1037 playsoundscape cmd Forces a soundscape to p! lay
    1038. 1038 playvol cmd Play a sound at a specified volume.
    1039. 1039 progress_enable cmd
    1040. 1040 prop_crosshair cmd Shows name for prop looking at
    1041. 1041 prop_debug cmd Toggle prop debug mode. If on
    1042. 1042 pwatchent -1 Entity to watch for prediction system changes.
    1043. 1043 pwatchvar 0 Entity variable to watch in prediction system for changes.
    1044. 1044 quit cmd Exit the engine.
    1045. 1045 quti cmd Exit the engine.
    1046. 1046 r_3dnow cmd
    1047. 1047 r_3dsky 1 Enable the rendering of 3d sky boxes
    1048. 1048 r_AirboatViewDampenDamp 1
    1049. 1049 r_AirboatViewDampenFreq 7
    1050. 1050 r_AirboatViewZHeight 0
    1051. 1051 r_ambientlightingonly 0 Set this to 1 to light models with only ambient lighting (and no static lighting).
    1052. 1052 r_anamorphic 0
    1053. 1053 r_avglight 1
    1054. 1054 r_avglightmap 0
    1055. 1055 r_cheapwaterend cmd
    1056. 1056 r_cheapwaterstart cmd
    1057. 1057 r_cleardecals cmd Usage r_cleardecals .
    1058. 1058 r_ClipAreaPortals 1
    1059. 1059 r_colorstaticprops 0
    1060. 1060 r_debugcheapwater 0
    1061. ! 1061 r_debugrandomstaticlighti ng 0 Set to 1 to make all static lighti ng red for debugging. Must restart for change to take affect.
    1062. 1062 r_decal_cullsize 5 Decals under this size in pixels are culled
    1063. 1063 r_decals 200
    1064. 1064 r_DispBuildable 0
    1065. 1065 r_DispDrawAxes 0
    1066. 1066 r_DispEnableLOD 0
    1067. 1067 r_DispFullRadius 400 Radius within which a displacement will stay at its highest LOD
    1068. 1068 r_DispLockLOD 0
    1069. 1069 r_DispRadius 500
    1070. 1070 r_DispSetLOD 0
    1071. 1071 r_DispTolerance 5
    1072. 1072 r_DispUpdateAll 0
    1073. 1073 r_DispUseStaticMeshes 1 High end machines use static meshes. Low end machines use temp meshes.
    1074. 1074 r_DispWalkable 0
    1075. 1075 r_DoCovertTransitions 0
    1076. 1076 r_dopixelvisibility 1
    1077. 1077 r_drawbatchdecals 1 Render decals batched.
    1078. 1078 r_DrawBeams 1
    1079. 1079 r_drawbrushmodels 1 Render brush models.
    1080. 1080 r_drawclipbrushes 0 Draw clip brushes
    1081. 1081 r_drawdecals 1 Render decals.
    1082. 1082 r_DrawDetailProps 1
    1083. 1083 r_DrawDisp 1 Toggles rendering of displacment maps
    1084. 1084 r_drawentities 1
    1085. 1085 r! _drawfullskybox 1
    1086. 1086 r_drawleaf -1 Draw the specified leaf.
    1087. 1087 r_drawlights 0
    1088. 1088 r_drawmodelstatsoverlay 0
    1089. 1089 r_drawmodelstatsoverlaydi stance 500
    1090. 1090 r_drawmodelstatsoverlayma x 1 time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
    1091. 1091 r_drawmodelstatsoverlaymi n 0 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
    1092. 1092 r_drawopaquerenderables 1
    1093. 1093 r_drawopaqueworld 1
    1094. 1094 r_drawothermodels 1
    1095. 1095 r_drawparticles 1 Enable/disable particle rendering
    1096. 1096 r_drawpixelvisibility 0 Show the occlusion proxies
    1097. 1097 r_DrawPortals 0
    1098. 1098 r_DrawRain 1 Enable/disable rain rendering.
    1099. 1099 r_drawrenderboxes 0
    1100. 1100 r_drawropes 1
    1101. 1101 r_drawskybox 1
    1102. 1102 r_DrawSpecificStaticProp -1
    1103. 1103 r_drawsprites 1
    1104. 1104 r_drawstaticprops 1
    1105. 1105 r_drawtranslucentrenderab les 1
    1106. 1106 r_drawtranslucentworld 1
    1107. ! 1107 r_drawvehicles 1
    1108. 1108 r_drawvgui 1 Enable the rendering of vg ui panels
    1109. 1109 r_drawviewmodel 1
    1110. 1110 r_drawworld 1 Render the world.
    1111. 1111 r_dynamic 1
    1112. 1112 r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
    1113. 1113 r_eyegloss 1
    1114. 1114 r_eyemove 1
    1115. 1115 r_eyes 1
    1116. 1116 r_eyeshift_x 0
    1117. 1117 r_eyeshift_y 0
    1118. 1118 r_eyeshift_z 0
    1119. 1119 r_eyesize 0
    1120. 1120 r_farz -1 Override the far clipping plane. -1 means to use the value in env_fog_controller.
    1121. 1121 r_fastzreject -1 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
    1122. 1122 r_flashlightconstant 0
    1123. 1123 r_flashlightdrawfrustum 0
    1124. 1124 r_flashlightdrawfrustumbb ox 0
    1125. 1125 r_flashlightdrawsweptbbox 0
    1126. 1126 r_flashlightfar 500
    1127. 1127 r_flashlightfov 45
    1128. 1128 r_flashlightlinear 100
    1129. 1129 r_flashlightlockposition 0
    1130. 1130 r_flashlightmodels 1
    1131. 1131 r_flashlightnear 1
    1132. 1132 ! r_flashlightnodraw 0
    1133. 1133 r_flashlightoffsetx 10
    1134. 1134 r_flashlightoffsety -20
    1135. 1135 r_flashlightoffsetz 24
    1136. 1136 r_flashlightquadratic 0
    1137. 1137 r_flex 1
    1138. 1138 r_ForceRestore 0
    1139. 1139 r_ForceWaterLeaf 1 Enable for optimization to water - considers view in leaf under water for purposes of culling
    1140. 1140 r_frustumcullworld 1
    1141. 1141 r_JeepViewDampenDamp 1
    1142. 1142 r_JeepViewDampenFreq 7
    1143. 1143 r_JeepViewZHeight 10
    1144. 1144 r_lightaverage 1 Activates/deactivate light averaging
    1145. 1145 r_lightcache_numambientsa mples 162 number of random directions to fire rays when computing ambient lighting
    1146. 1146 r_lightdebug 0
    1147. 1147 r_lightinterp 5 Controls the speed of light interpolation
    1148. 1148 r_lightmap -1
    1149. 1149 r_lightstyle -1
    1150. 1150 r_lockpvs 0 Lock the PVS so you can fly around and inspect what is being drawn.
    1151. 1151 r_lod -1
    1152. 1152 r_lod_noupdate 0
    1153. 1153 r_mapextents 16384 Set the max dimension for the map. This determines the far clipping! plane
    1154. 1154 r_maxdlights 32
    1155. 1155 r_maxmodeldecal 50
    1156. 1156 r _maxnewsamples 6
    1157. 1157 r_maxsampledist 128
    1158. 1158 r_minnewsamples 3
    1159. 1159 r_mmx cmd
    1160. 1160 r_modellodscale 1 1.0 is the default
    1161. 1161 r_modelwireframedecal 0
    1162. 1162 r_newflashlight 1
    1163. 1163 r_newproplighting 0
    1164. 1164 r_nohw 0
    1165. 1165 r_norefresh 0
    1166. 1166 r_nosw 0
    1167. 1167 r_novis 0 Turn off the PVS.
    1168. 1168 r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
    1169. 1169 r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
    1170. 1170 r_occludermincount 0 At least this many occluders will be used
    1171. 1171 r_occlusion 1 Activate/deactivate the occlusion system.
    1172. 1172 r_occlusionspew 0 Activate/deactivates spew about what the occlusion system is doing.
    1173. 1173 r_overlaywireframe 0
    1174. 1174 r_PhysPropStaticLighting 1
    1175. 1175 r_portalscloseall 0
    1176. 1176 r_portalsopenall 0
    1177. ! 1177 r_PortalTestEnts 1 Clip entities against portal frustums.
    1178. 1178 r_printdecalinfo cmd
    1179. 1179 r_propsmaxdist 1024 Maximum visible distance
    1180. 1180 r_radiosity 4 0: no radiosity
    1181. 1181 1: radiosity with ambient cube (6 samples)
    1182. 1182 2: radiosity with 162 samples
    1183. 1183 3: 162 samples for static props 6 samples for everything else
    1184. 1184 r_rainalpha 0
    1185. 1185 r_rainalphapow 0
    1186. 1186 r_raindensity 0
    1187. 1187 r_RainHack 0
    1188. 1188 r_rainlength 0
    1189. 1189 r_RainProfile 0 Enable/disable rain profiling.
    1190. 1190 r_RainRadius 1500
    1191. 1191 r_RainSideVel 130 How much sideways velocity rain gets.
    1192. 1192 r_RainSimulate 1 Enable/disable rain simulation.
    1193. 1193 r_rainspeed 600
    1194. 1194 r_RainSplashPercentage 20
    1195. 1195 r_rainwidth 0
    1196. 1196 r_renderoverlayfragment 1
    1197. 1197 r_rootlod 0 Root LOD
    1198. 1198 r_ropebatch 1
    1199. 1199 r_ropetranslucent 1
    1200. 1200 r_screenoverlay cmd
    1201. 1201 r_sequence_debug 0
    1202. 1202 r_shadowangles cmd Set shadow angles
    1203. 1203 r_! shadowblobbycutoff cmd some shadow stuff
    1204. 1204 r_shadowcolor cmd Se t shadow color
    1205. 1205 r_shadowdir cmd Set shadow direction
    1206. 1206 r_shadowdist cmd Set shadow distance
    1207. 1207 r_shadowids 0
    1208. 1208 r_shadowlod -1
    1209. 1209 r_shadowlodbias 2
    1210. 1210 r_shadowmaxrendered 32
    1211. 1211 r_shadowrendertotexture 1
    1212. 1212 r_shadows 1
    1213. 1213 r_shadowwireframe 0
    1214. 1214 r_showenvcubemap 0
    1215. 1215 r_skin 0
    1216. 1216 r_skybox 1 Enable the rendering of sky boxes
    1217. 1217 r_snapportal -1
    1218. 1218 r_spewleaf 0
    1219. 1219 r_sse cmd
    1220. 1220 r_sse2 cmd
    1221. 1221 r_staticpropinfo 0
    1222. 1222 r_teeth 1
    1223. 1223 r_traceglow 0
    1224. 1224 r_TransitionSensitivity 6 Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
    1225. 1225 r_updaterefracttexture 1
    1226. 1226 r_vehicleBrakeRate 1
    1227. 1227 r_vehicleDrawDebug 0
    1228. 1228 r_VehicleViewClamp 1
    1229. 1229 r_VehicleViewDampen 1
    1230. 1230 r_visocclusion 0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
    1231. 1231 r_visualizelighttraces 0
    1232. 1232 r_visualizelightt! racessho wfulltrace 0
    1233. 1233 r_visualizeproplightcachi ng 0
    1234. 1234 r_visualizetraces 0
    1235. 1235 r_WaterDrawReflection 1 Enable water reflection
    1236. 1236 r_WaterDrawRefraction 1 Enable water refraction
    1237. 1237 r_waterforceexpensive 0
    1238. 1238 r_waterforcereflectentiti es 0
    1239. 1239 r_worldlightmin 0
    1240. 1240 r_worldlights 2 number of world lights to use per vertex
    1241. 1241 rate 20000 Max bytes/sec the host can receive data
    1242. 1242 rcon cmd Issue an rcon command.
    1243. 1243 rcon_address 0 Address of remote server if sending unconnected rcon commands (format x.x.x.x)
    1244. 1244 rcon_password 0 remote console password.
    1245. 1245 rconport 27015 Host remote console port
    1246. 1246 rebuy cmd
    1247. 1247 recompute_speed cmd Recomputes clock speed (for debugging purposes).
    1248. 1248 record cmd Record a demo.
    1249. 1249 '+reload' cmd
    1250. 1250 '-reload' cmd
    1251. 1251 reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
    1252. 1252 removeid cmd Rem! ove a user ID from the ban list.
    1253. 1253 removeip cmd Remove an IP ad dress from the ban list.
    1254. 1254 replaydelay 0
    1255. 1255 report_entities cmd Lists all entities
    1256. 1256 report_simthinklist cmd Lists all simulating/thinking entities
    1257. 1257 report_soundpatch cmd reports sound patch count
    1258. 1258 report_soundpatch cmd reports sound patch count
    1259. 1259 report_touchlinks cmd Lists all touchlinks
    1260. 1260 restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
    1261. 1261 retry cmd Retry connection to last server.
    1262. 1262 revert cmd Revert convars to their default values.
    1263. 1263 '+right' cmd
    1264. 1264 '-right' cmd
    1265. 1265 room_type 0
    1266. 1266 rope_averagelight 1 Makes ropes use average of cubemap lighting instead of max intensity.
    1267. 1267 rope_collide 1 Collide rope with the world
    1268. 1268 rope_drawlines 0
    1269. 1269 rope_shake 0
    1270. 1270 rope_smooth 1 Do an antialiasing effect on ropes
    1271. 1271 rope_smooth_enlarge 1 How much to enlarge ropes in screen space for antialiasing effect
    1272. 1272 r! ope_smooth_maxalpha 0 Alpha for rope antialiasing effect
    1273. 1273 rope_smooth_maxalphawidth 1
    1274. 1274 rope_smooth_minalpha 0 Alpha for rope antialiasing effect
    1275. 1275 rope_smooth_minwidth 0 When using smoothing
    1276. 1276 rope_subdiv 2 Rope subdivision amount
    1277. 1277 rope_wind_dist 1000 Don't use CPU applying small wind gusts to ropes when they're past this distance.
    1278. 1278 save cmd Saves current game.
    1279. 1279 say cmd Display player message
    1280. 1280 say_team cmd Display player message to team
    1281. 1281 scene_allowoverrides 1 When playing back a choreographed scene
    1282. 1282 scene_flush cmd Flush all .vcds from the cache and reload from disk.
    1283. 1283 scene_forcecombined 0 When playing back
    1284. 1284 scene_maxcaptionradius 0 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
    1285. 1285 scene_print 0 When playing back a scene
    1286. 1286 scene_showfaceto 0 When playing back
    1287. 1287 scene_showlook 0 When playing back
    1288. 1288 scene_showmo! veto 0 When moving
    1289. 1289 '+score' cmd
    1290. 1290 '-score' cmd
    1291. 1291 scr_centertime 2
    1292. 1292 screenshot cmd Take a screenshot.
    1293. 1293 sensitivity 3 Mouse sensitivity.
    1294. 1294 servercfgfile 0
    1295. 1295 setang cmd Snap player eyes to specified pitch yaw (must have sv_cheats).
    1296. 1296 setmaster cmd
    1297. 1297 setmodel cmd Changes's player's model
    1298. 1298 setpause cmd Set the pause state of the server.
    1299. 1299 setpos cmd Move player to specified origin (must have sv_cheats).
    1300. 1300 shake cmd Shake the screen.
    1301. 1301 shake_show 0 Displays a list of the active screen shakes.
    1302. 1302 shake_stop cmd Stops all active screen shakes.
    1303. 1303
    1304. 1304 '-showbudget' cmd
    1305. 1305 '+showbudget' cmd
    1306. 1306 '-showbudget_texture' cmd
    1307. 1307 '+showbudget_texture' cmd
    1308. 1308 showbudget_texture 0 Enable the texture budget panel.
    1309. 1309 '-showbudget_texture_global ' cmd
    1310. 1310 '+showbudget_texture_glob al' cmd
    1311. 1311 showhitlocation 0
    1312. 1312 showinfo cmd Shows a info panel:
    Alles anzeigen


    have fun ;).

    mfG,
    Diamond
  • jo thx könnte ich gut gebrauchen
    aber mal ne frage nebenbei
    wie öffne ich die konsole bei css oder hl2???
    in meiner config steht

    Quellcode

    1. bind "`" "toggleconsole"

    aber immer wenn ich da drauf drücke passiert rein garnix :eek: ^^
    muss man da noch irgendwas einstellen???

    thx schonmal
  • Steam ist auf amerikanische Tastaturen eingestellt, weil es ja von den Ammis ist.
    Du musst dort einen anderen Wert eintragen.
    Also wenn du die Konsole auf ^ öffnen willst, muss der Eintrag

    Quellcode

    1. bind "\" "toggleconsole"

    lauten. Bei mir funktioniert das leider nicht (kA warum) und ich habs dann halt auf F10 gestellt.

    MfG,
    Diamond

    Edit://
    Was Shrotty gesagt hat musst du auch noch machen. :P
  • Thx für eure tips das von Shrotty hat gefunzt aber ich starte die immer über my games da kann man das auch einstellen indem man rechtsklick auf die games macht dann properties und dann auf "set launch options" da habich dann "-console" eingegeben
    und das von Diamond funzt leider net
    hab das auch auf F10 gesetzt, hat aber trotzdem net geklappt, naja dann lass ich die console eben immer offen während des spielens is auch kein weltungergang hauptsache ich hab die console ^^
    edit // hat doch gefunzt
    hab einfach in die konsole eingeben
    "bind F10 toggleconsole"