Hi ich suche für CSS Consolen Befehle wenn mir jemand mal ne seite oda eine Datei ( Text )
mit vielen Befehlen geben kann immer her damit.
Ich hoffe ihr könnt mir helfen..
MfgLoxlay
Friends:
MrJonnyJonnie
[Hier kann dein Name stehen für nur 5€ pro Monat*]
das stimmt nich ich kenne sehr viele cheatz für css einfach die cheatz aktievieren und dan den impulse befehl nutzen;) man kann so gut wie alle cheatz von hl² bei css auch benutzen
20 ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
21 ai_debug_assault 0
22 ai_debug_directnavprobe 0
23 ai_debug_doors 0
24 ai_debug_efficiency 0
25 ai_debug_enemies 0
26 ai_debug_expressions 0 Show random expression decisions for NPCs.
27 ai_d! ebug_follow 0
28 ai_debug_loners 0
29 ai_debug_looktargets 0
30 ai_debug_los 0 NPC Line-Of-Sight debug mode. If 1
31 ai_debug_nav 0
32 ai_debug_node_connect cmd Debug the attempted connection between two nodes
33 ai_debug_ragdoll_magnets 0
34 ai_debug_shoot_positions 0
35 ai_debug_speech 0
36 ai_debug_squads 0
37 ai_debug_think_ticks 0
38 ai_debugscriptconditions 0
39 ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
40 ai_drawbattlelines 0
41 ai_dump_hints cmd
42 ai_efficiency_override 0
43 ai_follow_use_points 1
44 ai_follow_use_points_when _moving 1
45 ai_lead_time 0
46 ai_LOS_mode 0
47 ai_moveprobe_debug 0
48 ai_moveprobe_jump_debug 0
49 ai_moveprobe_usetracelist 0
50 ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull! size is written to the screen. Controls which connections are shown w hen ai_show_hull or ai_show_connect commands are used
51 Arguments: -none-
52 ai_no_local_paths 0
53 ai_no_node_cache 0
54 ai_no_steer 0
55 ai_no_talk_delay 0
56 ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
57 Green - ground node
58 Cyan - air node
59 Magenta - climb node
60 Grey - node not available for selected hull size
61 Orange - node currently locked
62 ai_norebuildgraph 0
63 ai_path_adjust_speed_on_i mmediate_turns 1
64 ai_path_insert_pause_at_e st_end 1
65 ai_path_insert_pause_at_o bstruction 1
66 ai_reaction_delay_alert 0
67 ai_reaction_delay_idle 0
68 ai_rebalance_thinks 1
69 ai_reloadresponsesystems cmd Reload all response system scripts.
70 ai_report_task_timings_on _limit 0
71 ai_resume cmd If NPC is stepping through tasks (see ai_step ) will! resume normal processing.
72 ai_sequence_debug 0
73 ai_set_move_height_epsilo n cmd Set how high AI bumps up ground walkers when checking steps
74 ai_shot_bias 1
75 ai_shot_bias_max 1
76 ai_shot_bias_min -1
77 ai_shot_stats 0
78 ai_shot_stats_term 1000
79 ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
80 Green - ground movement
81 Blue - jumping movement
82 Cyan - flying movement
83 Magenta - climbing movement
84 Red - connection disabled
85 ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
86 Green - ground movement
87 Blue - jumping movement
88 Cyan - flying movement
89 Magenta - climbing movement
90 Red - connection disabled
91 ai_show_connect_jump cmd Displays the allowed connections between each node f! or the currently selected hull type. Hulls are color code as follows:
92 Green - ground movement
93 Blue - jumping movement
94 Cyan - flying movement
95 Magenta - climbing movement
96 Red - connection disabled
97 ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
98 ai_show_grid cmd Draw a grid on the floor where looking.
99 ai_show_hints cmd Displays all hints as small boxes
100 Blue - hint is available for use
101 Red - hint is currently being used by an NPC
102 Orange - hint not being used by timed out
103 Grey - hint has been disabled
104 ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
105 Green - ground movement
106 Blue! - jumping movement
107 Cyan - flying movement
108 Magenta - climbing movement
109 Arguments: -none-
110 ai_show_hull_attacks 0
111 ai_show_node cmd Highlight the specified node
112 ai_show_think_tolerance 0
113 ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
114 ai_simulate_task_overtime 0
115 ai_spread_cone_focus_time 0
116 ai_spread_defocused_cone_ multiplier 3
117 ai_spread_pattern_focus_t ime 0
118 ai_step cmd NPCs will freeze after completing their current task. To complete the next task
119 ai_think_limit_label 0
120 ai_use_clipped_paths 1
121 ai_use_efficiency 1
122 ai_use_frame_think_limits 1
123 ai_use_think_optimization s 1
124 ainet_generate_report cmd Generat! e a report to the console.
125 ainet_generate_report_onl y cmd Gen erate a report to the console.
126 air_density cmd Changes the density of air for drag computations.
127 alias cmd Alias a command.
128 '+alt1' cmd
129 '-alt1' cmd
130 ammo_338mag_max 30
131 ammo_357sig_max 52
132 ammo_45acp_max 100
133 ammo_50AE_max 35
134 ammo_556mm_box_max 200
135 ammo_556mm_max 90
136 ammo_57mm_max 100
137 ammo_762mm_max 90
138 ammo_9mm_max 120
139 ammo_buckshot_max 32
140 ammo_flashbang_max 2
141 ammo_hegrenade_max 1
142 ammo_smokegrenade_max 1
143 '+attack' cmd
144 '-attack' cmd
145 '+attack2' cmd
146 '-attack2' cmd
147 autobuy cmd
148 autosave cmd
149 '+back' cmd
150 '-back' cmd
151 banid cmd Add a user ID to the ban list.
152 bench_end cmd Ends gathering of info.
153 bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
154 bench_start cmd Starts gathering of info. Arguments: filename to write results in! to
155 bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
156 benchframe cmd Takes a snapshot of a particular frame in a time demo.
157 bgmvolume 1 CD sound playback volume.
158 bind cmd Bind a key.
159 BindToggle cmd
160 blink_duration 0 How many seconds an eye blink will last.
161 bloodspray cmd blood
162 bot_about cmd Displays information about the Counter-Strike bots
163 bot_add cmd Adds a bot to whichever team has fewer players
164 bot_add_ct cmd Adds a Counter-Terrorist bot
165 bot_add_t cmd Adds a Terrorist bot
166 bot_all_weapons cmd Allows the bots to use all weapons
167 bot_allow_grenades 1
168 bot_allow_machine_guns 1
169 bot_allow_pistols 1
170 bot_allow_rifles 1
171 bot_allow_rogues 1
172 bot_allow_shield 1
173 bot_allow_shotguns 1
174 bot_allow_snipers 1
175 bot_allow_sub_machine_gun s 1
176 bot_auto_vacate 1
177 bot_chatter 0
178 bot_crouch ! 0
179 bot_debug 0
180 bot_defer_to_human 0
181 bot_difficu lty 0
182 bot_freeze 0
183 bot_goto_mark cmd Sends a bot to the selected nav area (for editing nav meshes)
184 bot_join_after_player 1
185 bot_join_team 0
186 bot_kick cmd Kicks the specified bot
187 bot_kill cmd Kills the specified bot
188 bot_knives_only cmd Restricts the bots to only using knives
189 bot_memory_usage cmd Reports on the bots' memory usage
190 bot_mimic 0
191 bot_mimic_yaw_offset 180
192 bot_pistols_only cmd Restricts the bots to only using pistols
193 bot_prefix 0
194 bot_profile_db 0
195 bot_quota 0
196 bot_quota_match 0
197 bot_show_nav 0
198 bot_snipers_only cmd Restricts the bots to only using sniper rifles
199 bot_stop 0
200 bot_traceview 0
201 bot_walk 0
202 bot_zombie 0
203 box cmd Draw a debug box.
204 '+break' cmd
205 '-break' cmd
206 breakable_disable_gib_lim it 0
207 breakable_multiplayer 1
208 buddha cmd Toggle. Player takes damage but won'! t die. (Shows red cross when health is zero)
209 budget_averages_window 30 number of frames to look at when figuring out average frametimes
210 budget_background_alpha 128 how translucent the budget panel is
211 budget_bargraph_backgroun d_alpha 128 how translucent the budget panel is
212 budget_bargraph_range_ms 16 budget bargraph range in milliseconds
213 budget_history_numsamples visible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
214 budget_history_range_ms 66 budget history range in milliseconds
215 budget_panel_bottom_of_hi story_fraction 0 number between 0 and 1
216 budget_panel_height 384 height in pixels of the budget panel
217 budget_panel_width 512 width in pixels of the budget panel
218 budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
219 budget_panel_y 50 number of pixels from the top s! ide of the game screen to draw the budget panel
220 budget_peaks_w indow 30 number of frames to look at when figuring out peak frametimes
221 budget_show_averages 0 enable/disable averages in the budget panel
222 budget_show_history 1 turn history graph off and on. . good to turn off on low end
223 budget_show_peaks 1 enable/disable peaks in the budget panel
224 bug cmd Show/hide the bug reporting UI.
225 bug_swap cmd Automatically swaps the current weapon for the bug bait and back again.
226 buildcubemaps cmd Rebuild cubemaps.
227 building_cubemaps 0
228 buyequip cmd Show equipment buy menu
229 buymenu cmd Show main buy menu
230 c_maxdistance 200
231 c_maxpitch 90
232 c_maxyaw 135
233 c_mindistance 30
234 c_minpitch 0
235 c_minyaw -135
236 c_orthoheight 100
237 c_orthowidth 100
238 cam_command 0
239 cam_idealdist 64
240 cam_idealpitch 0
241 cam_idealyaw 90
242 cam_snapto 0
243 '+camdistance' cmd
244 '-camdistance' cmd
245 '+camin' cmd
24! 6 '-camin' cmd
247 '+cammousemove' cmd
248 '-cammousemove' cmd
249 camortho cmd Switch to orthographic camera.
250 '+camout' cmd
251 '-camout' cmd
252 '+campitchdown' cmd
253 '-campitchdown' cmd
254 '+campitchup' cmd
255 '-campitchup' cmd
256 '+camyawleft' cmd
257 '-camyawleft' cmd
258 '+camyawright' cmd
259 '-camyawright' cmd
260 cancelselect cmd
261 cast_hull cmd Tests hull collision detection
262 cast_ray cmd Tests collision detection
263 cc_captiontrace 1 Show missing closecaptions (0 = no
264 cc_emit cmd Emits a closed caption
265 cc_lang 0 Current UI language
266 cc_linger_time 1 Close caption linger time.
267 cc_lookup_crc cmd For tracking down missing CC token strings
268
269 cc_predisplay_time 0 Close caption delay before showing caption.
270 cc_sentencecaptionnorepea t 4 How often a sentence can repeat.
271 cc_subtitles 0 If set
272 cd cmd Play or stop a cd track. !
273 centerview cmd
274 ch_createairboat cmd Spawn airboat in f ront of the player.
275 ch_createjeep cmd Spawn jeep in front of the player.
276 changelevel cmd Change server to the specified map
277 changelevel2 cmd Transition to the specified map in single player
407 con_trace 0 Print console text to low level printout.
408 connect cmd Connect to specified server.
409 contimes 8 Number of console lines to overlay for debugging.
410 coop 0 Cooperative play.
411 CreateHairball cmd
412 CreatePredictionError cmd Create a prediction error
413 creditsdone cmd
414 crosshair 1
415 cs_disko 0
416 cs_ShowStateTransitions -2 cs_ShowStateTransitions . Show player state transitions.
417 cs_stacking_num_levels 1 How many players can stack on top of another player.
418 cvarlist cmd Show the list of convars/concommands.
419 deathmatch 1 Running a deathmatch server.
420 debug_phy! simpact 0
421 decalfrequency 10
422 default_fov 90
423 dem o_debug 0 Demo debug info.
424 demo_fastforwardfinalspee d 20 Go this fast when starting to hold FF button.
425 demo_fastforwardramptime 5 How many seconds it takes to get to full FF speed.
426 demo_fastforwardstartspee d 2 Go this fast when starting to hold FF button.
427 demo_interpolateview 1 Do view interpolation during dem playback.
428 demo_quitafterplayback 0 Quits game after demo playback.
429 demo_recordcommands 1 Record commands typed at console into .dem files.
430 demogototick cmd Skips to a tick in demo.
431 demolist cmd Print demo sequence list.
432 demopause cmd Pauses demo playback.
433 demoresume cmd Resumes demo playback.
434 demos cmd Demo demo file sequence.
435 demotimescale cmd Sets demo replay speed.
436 demotogglepause cmd Toggles demo playback.
437 demoui cmd Show/hide the demo player UI.
438 developer 0 Show developer messages.
439 differences cmd Show all convars which are not at their! default values.
440 disconnect cmd Disconnect game from server.
441 disp_dynamic 0
442 disp_modlimit 80
443 disp_modlimit_down 20
444 disp_modlimit_up 80
445 disp_numiterations 1
446 dispcoll_drawplane 0
447 displaysoundlist 0
448 drawcross cmd Draws a cross at the given location
449 Arguments: x y z
450 drawline cmd Draws line between two 3D Points.
451 Green if no collision
452 Red is collides with something
453 Arguments: x1 y1 z1 x2 y2 z2
454 drawradar cmd Draws HUD radar
455 dsp_automatic 0
456 dsp_db_min 80
457 dsp_db_mixdrop 0
458 dsp_dist_max 1440
459 dsp_dist_min 0
460 dsp_enhance_stereo 0
461 dsp_facingaway 0
462 dsp_mix_max 0
463 dsp_mix_min 0
464 dsp_off 0
465 dsp_player 0
466 dsp_reload cmd
467 dsp_room 0
468 dsp_spatial 40
469 dsp_speaker 50
470 dsp_vol_2ch 1
471 dsp_vol_4ch 0
472 dsp_vol_5ch 0
473 dsp_volume 1
474 dsp_wa! ter 14
475 dti_flush cmd Write out the datatable instrumentation f iles (you must run with -dti for this to work).
476 dtwarning 0 Print data table warnings?
477 dtwatchent -1 Watch this entities data table encoding.
478 dtwatchvar 0 Watch the named variable.
479 '+duck' cmd
480 '-duck' cmd
481 dump_globals cmd Dump all global entities/states
482 dumpstringtables cmd Print string tables to console.
483 echo cmd Echo text to console.
484 editdemo cmd Edit a recorded demo file (.dem ).
485 endmovie cmd Stop recording movie frames.
486 endround cmd End the current round.
487 ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
488 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
489 ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
490 Arguments: {entity_name} / {class_name}! / no argument picks what player is looking at
491 ent_debugkeys 0
492 ent_dump cmd Usage:
493 ent_dump
494
495 ent_fire cmd Usage:
496 ent_fire [action] [value] [delay]
497
498 ent_info cmd Usage:
499 ent_info
500
501 ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
502 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
503 ent_messages_draw 0 Visualizes all entity input/output activity.
504 ent_name cmd
505 ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
506 ent_rbox cmd Displays the total bounding box for the given entity(s! ) in green. Some entites will also display entity specific overlays.
507 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
508 ent_remove cmd Removes the given entity(s)
509 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
510 ent_remove_all cmd Removes all entities of the specified type
511 Arguments: {entity_name} / {class_name}
512 ent_setname cmd Sets the targetname of the given entity(s)
513 Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
514 ent_show_response_criteri a cmd Print
515 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
516 ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
517 ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
518 Arguments: {entity_name} / {class_name} / no argument picks what pla! yer is looking at
519 envmap cmd
520 escape cmd Escape key pressed.
521 exec cmd Execute script file.
522 exit cmd Exit the engine.
523 fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
524 fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
525 find cmd Find concommands with the specified string in their name/help text.
526 fire_absorbrate 3
527 fire_dmgbase 1
528 fire_dmginterval 1
529 fire_dmgscale 0
530 fire_extabsorb 5
531 fire_extscale 12
532 fire_growthrate 1
533 fire_heatscale 1
534 fire_incomingheatscale 0
535 fire_maxabsorb 50
536 firetarget cmd
537 firstperson cmd Switch to firstperson camera.
538 flex_expression 0
539 flex_looktime 5
540 flex_maxawaytime 1
541 flex_maxplayertime 7
542 flex_minawaytime 0
543 flex_minplayerti! me 5
544 flex_rules 1 Allow flex animation rules to run.
545 f lex_smooth 1 Applies smoothing/decay curve to flex animation controller changes.
565 fs_printopenfiles cmd Show all files currently opened by the engine.
566 fs_warning_level cmd Set the filesystem warning level.
567 func_break_max_pieces 15
568 func_breakdmg_bullet 0
569 func_breakdmg_club 1
570 func_breakdmg_explosive 1
571 g_debug_doors 0
572 g_debug_ragdoll_removal 0
573 g_debug_ragdoll_visualize 0
574 g_d! ebug_trackpather 0
575 g_debug_transitions 0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
576 g_Language 0
577 g_ragdoll_maxcount 8
578 gameui_hide cmd
579 getpos cmd dump position and angles to the console
580 give cmd Give item to player.
581 Arguments:
582 gl_clear 0
583 god cmd Toggle. Player becomes invulnerable.
584 '+graph' cmd
585 '-graph' cmd
586 groundlist cmd Display ground entity list
587 heartbeat cmd
588 help cmd Find help about a convar/concommand.
589 hideconsole cmd Hide the console.
590 hidehud 0
591 hidepanel cmd Hides a viewport panel
592 hideradar cmd Hides HUD radar
593 hltv_autorecord 0 Automatically records all games as HLTV demos.
594 hltv_cam cmd Change HLTV camera target
595 hltv_connect cmd Connect to specified HLTV server.
596 hltv_d! ebug 0 HLTV debug info.
597 hltv_delay 10 HLTV broadcast delay in seconds
598 hltv_maxclients 128 Maximum client number on HLTV server.
599 hltv_maxrate 3500 Max client bandwidth rate allowed
600 hltv_port 27020 Host HLTV port
601 hltv_record cmd Starts HLTV demo recording.
602 hltv_retry cmd Reconnects the HLTV relay proxy.
603 hltv_snapshotinterval 2 Take game snapshot every nth tick
604 hltv_status cmd Connect to specified HLTV server.
702 m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
703 m_forward 1 Mouse forward factor.
704 m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
705 m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
706 m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
707 m_pitch 0 Mouse pitch factor.
708 m_side 0 Mouse side factor.
709 m_yaw 0 Mouse yaw factor.
710 map cmd Start ! playing on specified map.
711 map_background cmd Runs a map as the background to the main menu.
712 map_edit cmd
713 map_noareas 0 Disable area to area connection testing.
714 map_showspawnpoints cmd Shows player spawn points (red=invalid)
715 mapcyclefile 0
716 maps cmd Displays list of maps.
717 mat_antialias 0
718 mat_bilinear 0
719 mat_bloom 1
720 mat_bufferprimitives 1
721 mat_bumpbasis 0
722 mat_bumpmap 1
723 mat_camerarendertargetove rlaysize 128
724 mat_clipz 1
725 mat_compressedtextures 1
726 mat_configcurrent cmd show the current video control panel config for the material system
727 mat_configdefault cmd show the default video control panel config for the material system
728 mat_configmax cmd show the max video control panel config for the material system
729 mat_crosshair cmd
730 mat_debug cmd
731 mat_debugdepth 0
732 mat_debugdepthmode 0
733 mat_debugdepthval 128
734! mat_debugdepthvalmax 256
735 mat_depthbias_decal -262144
736 mat_depthbias_normal 0
737 mat_diffuse 1
738 mat_drawflat 0
739 mat_drawwater 1
740 mat_dxlevel 80
741 mat_envmapsize 128
742 mat_envmaptgasize 32
743 mat_fastnobump 0
744 mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
745 mat_fillrate 0
746 mat_filterlightmaps 1
747 mat_filtertextures 1
748 mat_forceaniso 1
749 mat_forcedynamic 0
750 mat_forcehardwaresync 1
751 mat_framebuffercopyoverla ysize 128
752 mat_fullbright 0
753 mat_hsv 0
754 mat_info cmd Shows material system info
755 mat_leafvis 0 Draw wireframe of current leaf
756 mat_levelflush 1
757 mat_lightmapsonly 0
758 mat_loadtextures 1
759 mat_luxels 0
760 mat_maxframelatency 1
761 mat_measurefillrate 0
762 mat_mipmaptextures 1
763 mat_monitorgamma 2 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
764 mat_norendering 0
765 mat_norm! almaps 0
766 mat_normals 0
767 mat_numtextureunits 0 Set to 0 to let the hardware/driver decide how many texture units are available. Set to a positive integer to limit the number of texture units.
768 mat_parallaxmap 0
769 mat_picmip 0 Force mipmapping level.
770 mat_proxy 0
771 mat_reducefillrate 0
772 mat_reloadallmaterials cmd
773 mat_reloadmaterial cmd
774 mat_reloadtextures cmd
775 mat_reversedepth 0
776 mat_savechanges cmd saves current video configuration to the registry
777 mat_setvideomode cmd sets the width
778 mat_shadowstate 1
779 mat_show_texture_memory_u sage 0 Display the texture memory usage on the HUD.
780 mat_showbadnormals 0
781 mat_showcamerarendertarge t 0
782 mat_showenvmapmask 0
783 mat_showframebuffertextur e 0
784 mat_showlightmapcomponent 0 0: show normal-mapped lightmap
785 1: show component 1
786 1: show component 2
787 1: show component 3
788 mat_showligh! tmappage -1
789 mat_showlowresimage 0
790 mat_showmaterials cm d Show materials.
791 mat_showmaterialsverbose cmd
792 mat_showmiplevels 0
793 mat_showtextures cmd Show textures.
794 mat_showwatertextures 0
795 mat_skybloomamount 1
796 mat_slopescaledepthbias_d ecal 0
797 mat_slopescaledepthbias_n ormal 0
798 mat_softwarelighting 0
799 mat_softwareskin 0
800 mat_specular 1 Enable/Disable specularity for perf testing. Will cause a material reload upon change.
801 mat_stub 0
802 mat_suppress cmd Supress a material from drawing
803 mat_surfaceid 0
804 mat_surfacemat 0
805 mat_texture_limit -1 If this value is not -1
806 '-mat_texture_list' cmd
807 '+mat_texture_list' cmd
808 mat_texture_list 0 For debugging
809 mat_texture_list_all 0 If this is nonzero
810 mat_texturelist_directori es 0
811 mat_texturelist_files 1
812 mat_trilinear 1
813 mat_viewportscale 1 debugging viewport scale
814 mat_vsync 0 Force sync to vertical retrace
815 mat_waterover! laysize 128
816 mat_wireframe 0
817 mat_yuv 0
818 maxplayers cmd Change the maximum number of players allowed on this server.
819 mcache cmd Print model cache.
820 mem_dump cmd dump memory stats.
821 mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
822
823 mem_force_flush 0 Force cache flush of unlocked resources on every alloc
824 minisave cmd Saves game (for current level only!)
825 '+movedown' cmd
826 '-movedown' cmd
827 '+moveleft' cmd
828 '-moveleft' cmd
829 '+moveright' cmd
830 '-moveright' cmd
831 '+moveup' cmd
832 '-moveup' cmd
833 mp_allowNPCs 1
834 mp_allowspectators 1 toggles whether the server allows spectator mode or not
835 mp_autocrosshair 1
836 mp_autokick 0 Kick idle/team-killing players
837 mp_autoteambalance 1
838 mp_buytime 1 How many minutes after round start players can buy items for.
839 mp_c! 4timer 45 how long from when the C4 is armed until it blows
840 mp _chattime 10 amount of time players can chat after the round is over
841 mp_decals 200
842 mp_defaultteam 0
843 mp_fadetoblack 0 fade a player's screen to black when he dies
844 mp_falldamage 0
845 mp_flashlight 0
846 mp_footsteps 1
847 mp_forcecamera 0 Restricts spectator modes for dead players
848 mp_forcerespawn 1
849 mp_fraglimit 0
850 mp_freezetime 6 how many seconds to keep players frozen when the round starts
851 mp_friendlyfire 0
852 mp_hostagepenalty 5
853 mp_limitteams 2 Max # of players 1 team can have over another
854 mp_logecho 1
855 mp_logfile 1
856 mp_maxrounds 0 max number of rounds to play before server changes maps
857 mp_playerid 0 Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
858 mp_restartgame 0 If non-zero
859 mp_roundtime 5 How many minutes each round takes.
860 mp_solidplayers 1 Set player solid in multiplayer mode
861 mp_s! pawnprotectiontime 5 Kick players who team-kill within this many seconds of a round restart.
862 mp_startmoney 800 amount of money each player gets when they reset
863 mp_teamlist 0
864 mp_teamoverride 1
865 mp_teamplay 0
866 mp_timelimit 20
867 mp_tkpunish 1 Will a TK'er be punished in the next round? {0=no
868 mp_weaponstay 0
869 mp_winlimit 0 max number of rounds one team can win before server changes maps
870 muzzleflash_light 1
871 name 0 Current user name
872 nav_begin_area cmd Defines a corner of a new Area. To complete the Area
873 nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
874 nav_connect cmd To connect two Areas
875 nav_corner_lower cmd Lower the selected corner of the currently marked Area.
876 nav_corner_raise cmd Raise the selected corner of the currently marked Area.
877 nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access ! all four corners.
878 nav_crouch cmd Toggles the 'must crouch in t his area' flag used by the AI system.
879 nav_delete cmd Deletes the currently highlighted Area.
880 nav_disconnect cmd To disconnect two Areas
881 nav_edit 0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
882 nav_end_area cmd Defines the second corner of a new Area and creates it.
883 nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
884 nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
885 nav_load cmd Loads the Navigation Mesh for the current map.
886 nav_mark cmd Marks the Area under the cursor for manipulation by subsequent editing commands.
887 nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
888 nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.!
889 nav_merge cmd To merge two Areas into one
890 nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
891 nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place
892 nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
893 nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
894 nav_quicksave 1 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
895 nav_save cmd Saves the current Navigation Mesh to disk.
896 nav_show_approach_points 0 Show Approach Points in the Navigation Mesh.
897 nav_show_danger 0 Show current 'danger' levels.
898 nav_splice cmd To splice
899 nav_split cmd To split an Area into two
900 nav_strip cmd Strips all Hiding Spots
901 nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Pla! ce names.
902 nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting
926 net_synctags 0 Insert tokens into the net stream to find client/server mismatches.
927 next 0 Set to 1 to advance to next frame ( when singlestep == 1 )
928 nextdemo cmd Play next demo in sequence.
929 noclip cmd Toggle. Player becomes non-solid and flies.
930 notarget cmd Toggle. Player becomes hidden to NPCs.
931 npc_ammo_deplete cmd Subtracts half of the target's ammo
932 npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red
933 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
934 npc_combat cmd Display! s text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
935 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
936 npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text.
937 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
938 npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
939 Arguments: {npc_class_name}
940 npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
941 Arguments: {npc_class_n! ame}
942 npc_create_equipment 0
943 npc_destroy cmd Removes the given NPC(s) from the universe
944 Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
945 npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
946 npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory.
947 Eluded entities drawn in blue (don't know where it went)
948 Unreachable entities drawn in green (can't get to it)
949 Current enemy drawn in red
950 Current target entity drawn in magenta
951 All other entities drawn in pink
952 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
953 npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
954 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
955 npc_freeze cmd Selected NPC(s) will freeze i! n place (or unfreeze). If there are no selected NPCs
956 Arguments: -none-
957 npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
958 Arguments: -none-
959 npc_go_do_run 1 Set whether should run on NPC go
960 npc_go_random cmd Sends all selected NPC(s) to a random node.
961 Arguments: -none-
962 npc_heal cmd Heals the target back to full health
963 npc_ik_height_adjust 0 Enable test mode for ik height adjustment
964 npc_kill cmd Kills the given NPC(s)
965 Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
966 npc_nearest cmd Draw's a while box around the NPC(s) nearest node
967 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
968 npc_reset cmd Reloads schedules for all NPC's from their script files
969 Arguments: -none-
970 npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang! les. Line is color coded in the following manner:
971 Blue - path to a node
972 Cyan - detour around an object (triangulation)
973 Red - jump
974 Maroon - path to final target position
975 Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
976 npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
977 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
978 npc_sentences 0
979 npc_speakall cmd Force the npc to try and speak all thier responses
980 npc_squads cmd Obsolete. Replaced by npc_combat
981 npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance)
982 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
983 npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local! avoidance)
984
985 npc_task_text cmd Outputs text debugging i nformation to the console about the all the tasks + break conditions of the selected NPC current schedule
986 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
987 npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
988 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
989 npc_thinknow cmd Trigger NPC to think
990 npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
991 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
992 npc_vphysics 0
993 old_radiusdamage 0
994 overview_health 1 Show player's health in map overview.
995
996 overview_locked 1 Locks map angle
997
998 overview_mode cmd Sets overview map mode off
999 overview_names 1 Show player's names in ma! p overview.
1000
1001 overview_tracks 1 Show player's tracks in map overview.
1096 r_drawpixelvisibility 0 Show the occlusion proxies
1097 r_DrawPortals 0
1098 r_DrawRain 1 Enable/disable rain rendering.
1099 r_drawrenderboxes 0
1100 r_drawropes 1
1101 r_drawskybox 1
1102 r_DrawSpecificStaticProp -1
1103 r_drawsprites 1
1104 r_drawstaticprops 1
1105 r_drawtranslucentrenderab les 1
1106 r_drawtranslucentworld 1
! 1107 r_drawvehicles 1
1108 r_drawvgui 1 Enable the rendering of vg ui panels
1109 r_drawviewmodel 1
1110 r_drawworld 1 Render the world.
1111 r_dynamic 1
1112 r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
1113 r_eyegloss 1
1114 r_eyemove 1
1115 r_eyes 1
1116 r_eyeshift_x 0
1117 r_eyeshift_y 0
1118 r_eyeshift_z 0
1119 r_eyesize 0
1120 r_farz -1 Override the far clipping plane. -1 means to use the value in env_fog_controller.
1121 r_fastzreject -1 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
1122 r_flashlightconstant 0
1123 r_flashlightdrawfrustum 0
1124 r_flashlightdrawfrustumbb ox 0
1125 r_flashlightdrawsweptbbox 0
1126 r_flashlightfar 500
1127 r_flashlightfov 45
1128 r_flashlightlinear 100
1129 r_flashlightlockposition 0
1130 r_flashlightmodels 1
1131 r_flashlightnear 1
1132 ! r_flashlightnodraw 0
1133 r_flashlightoffsetx 10
1134 r_flashlightoffsety -20
1135 r_flashlightoffsetz 24
1136 r_flashlightquadratic 0
1137 r_flex 1
1138 r_ForceRestore 0
1139 r_ForceWaterLeaf 1 Enable for optimization to water - considers view in leaf under water for purposes of culling
Steam ist auf amerikanische Tastaturen eingestellt, weil es ja von den Ammis ist.
Du musst dort einen anderen Wert eintragen.
Also wenn du die Konsole auf ^ öffnen willst, muss der Eintrag
Quellcode
bind "\" "toggleconsole"
lauten. Bei mir funktioniert das leider nicht (kA warum) und ich habs dann halt auf F10 gestellt.
MfG,
Diamond
Edit://
Was Shrotty gesagt hat musst du auch noch machen.
Thx für eure tips das von Shrotty hat gefunzt aber ich starte die immer über my games da kann man das auch einstellen indem man rechtsklick auf die games macht dann properties und dann auf "set launch options" da habich dann "-console" eingegeben
und das von Diamond funzt leider net
hab das auch auf F10 gesetzt, hat aber trotzdem net geklappt, naja dann lass ich die console eben immer offen während des spielens is auch kein weltungergang hauptsache ich hab die console
edit // hat doch gefunzt
hab einfach in die konsole eingeben
"bind F10 toggleconsole"